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Ebel The Warden Druid

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  • Ebel The Warden Druid

    Hello everyone this is my lastest personal work , i wanted to create a character that looks friendly and a nature lover, he is a peaceful druid
    who protects the forest temple, I made the weapon that he is carry blunt my idea is a druid loves nature and dont like to harm another creature
    he use is very rarely and only carries it to scare invaders.


    low poly modeling in 3ds max , Zbrush for hi poly and polypaint, photoshop for texturing and vray for rendering i hope you like it.































  • #2
    oooohhhh yes, there goes Zuli again!!!
    Long time no post! Great youre back with something like this! Love it!
    Congrats!
    Martin
    http://www.pixelbox.cz

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    • #3
      He returns! Lovely stuff - the subtle dof and optics add a huge amount. Post or vray dof? Skin looks great too!

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      • #4
        Great work as usual Zuliban!
        I'm working on a creature too but I'm having some problems exporting the displacement and other maps from zbrush to 3dmax. It seems something about uv smoothing.
        Can you explain a bit of your workflow exporting maps and meshes from zbrush to 3dmax/vray, porfavor?
        www.gaell.com

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        • #5
          Wow, beautiful. very nice creature model, materials and lighting!
          :: twitter :: Portfolio :: My 3D Products :: ...and ::

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          • #6
            Great imagery ! I particularly like the textures and the ruby..outstanding !
            Regards

            Steve

            My Portfolio

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            • #7
              thanks guys !

              @joconell just vray dof i tried some other kind of post dof since i love bokehs and cat eye boken but at the end they left a lot of edges artifacts so i took vray dof
              @gagui well i need to see an example of you work to know better , my process is like this do a fast low poly in max model a fast sketch of the character retopo send to max fix topology add some more polies then uv unwrap it send to zbrush and activate the smooth uv option before adding any subds and store a morp just if i need it anytime later. When i finish i just export the lowpoly of zbrush to max and apply the disp map sometimes the disp map can look bad if you render for example a 1k resolution one, i render it about 5k then reduce it, somehow if you reduce it to 1k it will look better than the one you made 1k straight form zbrush.

              again thanks for your nice comments everyone.

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              • #8
                Fantastic!

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                • #9
                  Hi Zuliban!
                  Like always very good work!
                  p.s We miss you new interiors

                  Thanks
                  3d architectural visuals:

                  www.PandM-studio.com

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                  • #10
                    Great model and render, also good presentation of model in forest scenery and as model !
                    Freelancer
                    http://<span style="font-size:8px">w...dio.com</span>

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                    • #11
                      great work !!!

                      very very good !
                      My Flickr

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                      • #12
                        Congrats Zuli! Very nice modeling and texturing but what I love the most is your colors. Thanks for posting and please show us more of your work, you're an inspiration and have been for years!
                        Ville Kiuru
                        www.flavors.me/vkiuru

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                        • #13
                          Awesome stuff....great detail! My only crit would be some more SSS.
                          -----Dwayne D. Ellis-----

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