Originally posted by cob
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Another question: has anyone done this benchmark scene with the Quadro K5000?
Looks like, due to my office's corporate vendor restrictions, AMD is out of reach. So it's either going to be 2x Titan Black, or 2x Quadro K5000. Between those two, I like the specs on Titan Black so far. But I need to see more on the K5000 (to ponder the worth of the extra $$$ to be spent if I went K5000 instead of Titan Black).
Any suggestions???
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Originally posted by cob View PostAnother question: has anyone done this benchmark scene with the Quadro K5000?
Looks like, due to my office's corporate vendor restrictions, AMD is out of reach. So it's either going to be 2x Titan Black, or 2x Quadro K5000. Between those two, I like the specs on Titan Black so far. But I need to see more on the K5000 (to ponder the worth of the extra $$$ to be spent if I went K5000 instead of Titan Black).
Any suggestions???
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Exept if such GPU are for a render GPU farm, I really doubt that pro line have anything better than the gamer one.
What Nvidia called "maximus" is just for marketing folk.
You can get 3 Titan for the price of one K5000.
Originally posted by cob View PostAnother question: has anyone done this benchmark scene with the Quadro K5000?
Looks like, due to my office's corporate vendor restrictions, AMD is out of reach. So it's either going to be 2x Titan Black, or 2x Quadro K5000. Between those two, I like the specs on Titan Black so far. But I need to see more on the K5000 (to ponder the worth of the extra $$$ to be spent if I went K5000 instead of Titan Black).
Any suggestions???
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W9100 - 2:36s / 14.20 custom drivers , it's bad comparing to Nvidia cards BUT actually it's a BIG step forward comparing to the older drivers they sent us 2 weeks ago (3 min).If it was that easy, it would have already been done
Peter Matanov
Chaos
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Originally posted by slizer View PostW9100 - 2:36s / 14.20 custom drivers , it's bad comparing to Nvidia cards BUT actually it's a BIG step forward comparing to the older drivers they sent us 2 weeks ago (3 min).
Damn, these results (though not as good compared to the NVidia) plus their Adobe OpenCL image/video benchmarks keep dragging back in the FirePro territory. I just finished talking to my corporate rep a minute ago, and I'm requesting them to try my system with the W8000 again. My guts telling me to stay with W8000 over the K5000.
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so I got 780 ti. Here are some results:
vray rt 3.05.05
cuda
2652.955 kpaths/s
2m.08s for frame
I have to note though, the light cache is being calculated on the cpu, so it takes 51 seconds to do the LC, which makes the render time incorrect for pure gpu.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Originally posted by vlado View PostYou must switch to brute force; otherwise the results are skewed and not comparable to the other benchmarks.
Best regards,
Vlado
new result using bf/bf:
vray rt 3.05.05
cuda
1976.967 kpaths/s
1m.46.5s for frameDmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Originally posted by werticus View PostAMD r9 290x @1100mhz = 1m 59s
Pretty good! Certainly brings AMD back into the game I think.
In fact given that this card has 4gb ram and the 780 only has 3gb of ram, this is probably a better choice with the Titan being the only better choice.
Even if it was moderately slower than some, at that price and with 6gb it makes it a real possibility for exterior arch viz scenes it seems like.
Dan
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The 280X is the old 7970 rebranded. Only the 290's and 290X are on their new Hawaii architecture so you can reasonably expect a significant performance difference.
I feel like the size of one's VRAM (or system ram for that matter) is often over-stated as a determinant of performance. RAM size, to me, is something that affects performance until it is enough and more past that does not benefit you at all. RAM speed is another story but even that can be a marginal factor in many cases. Somehow I doubt the test scene, or many workstation applications, would use 6GB of VRAM. 3GB was enough for the originals in most gaming applications when they launched 2 years ago. Especially without FirePro drivers, I'm fairly confident RT would have trouble using more than that original amount.
Devs: Any progress on getting RT 3.0 working with AMD hardware? I'm still getting that string of errors and crashing.
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Originally posted by Valtiel View PostDevs: Any progress on getting RT 3.0 working with AMD hardware? I'm still getting that string of errors and crashing.
Best regards,
VladoI only act like I know everything, Rogers.
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