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  • #91
    I was able to run a this test on our quadro cards in the office. 8 quadro 4000 were used for the scene getting 69.5 seconds to reach 512 samples. Though some drivers were older on some of them so the render result was incorrect in color.
    Last edited by Morbid Angel; 07-11-2012, 05:39 PM.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #92
      Alright, I did a bit of adjusting, last render was with 14 machines, 8 quadro 4000, 6 geforce gtx 560 (lower end cards) total time 54 seconds.


      Click image for larger version

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      A 2k 2048x1556 render with same 14 cards and max sampling level of 4096 - 33.2 minutes (still noisy imo)
      Last edited by Morbid Angel; 21-11-2012, 12:03 PM.
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

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      • #93
        Hey Morbid Angel,

        Yeah looks still noisy for a render of only 2k and 33 minutes with 14 cards.

        Does your 14 cards equal +/- 4 GTX580/GTX680?
        3LP Team

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        • #94
          as vlado pointed out in the posts on first page, the driver version is important in speed and performance. I think our cards run a really old driver version (1 year old) so 14 cards perform as 4-5 gtx 580, I'd expect a lot more out of them. Will run another test tonight.
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

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          • #95
            Also keep in mind that the nightly builds run a shade slower than the official builds; there is some code right now that we will probably have to disable later on.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #96
              Here is a couple of interesting tests:

              I let the 14 cards GPU mixed 8 quadro 6 GTX 560 go for 2 hours 76 minutes on the 2k frame. It reached sampling level of 34284. Image below (really good imo) I'd say that it could be good noise level in half that time.

              Click image for larger version

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              I then let the same scene render on 14 machines using CPU RT mixed 4 12 2.6ghz core xeons, 4 4 3.2ghz core xeons, and 6 i7 at 3.6 ghz to reach the same sampling level. After 13 hours they get to 36904 samples, yet the image is no where near the same noise level as gpu, note the difference in reflections in particular on the green wall is much noisier then on gpu (on gpu its absent)

              Click image for larger version

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              Lastly I let this scene render on my single GTX 480, (this one is in max however) newest nightly from last night, note the difference in shading on the glass and some other objects. I let it run for 2 hours 75 minutes (match the render of 14 cards) to compare the noise levels. While a lot noisier, I think its not bad for 1 card.

              Click image for larger version

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              Last edited by Morbid Angel; 21-11-2012, 12:03 PM.
              Dmitry Vinnik
              Silhouette Images Inc.
              ShowReel:
              https://www.youtube.com/watch?v=qxSJlvSwAhA
              https://www.linkedin.com/in/dmitry-v...-identity-name

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              • #97
                These are great tests, Dimtry, thanks for doing them.

                Just one humble request...when you render these RT shots, please include the stats so we can peruse them as we study the image quality, noise levels, etc.

                Thanks very much for taking the time...it is much appreciated!

                -Alan

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                • #98
                  Hm, the GPU images are missing the reflective caustics on the green wall from the sunlit patch on the floor (which is what the noise in the CPU image actually is). I guess we need to look into it

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

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                  • #99
                    Originally posted by vlado View Post
                    Hm, the GPU images are missing the reflective caustics on the green wall from the sunlit patch on the floor (which is what the noise in the CPU image actually is). I guess we need to look into it

                    Best regards,
                    Vlado
                    Yeah it was my suspicion also, but I wasn't sure if the gpu code is the same for standalone as it is for 3ds max? or weather rendering on quadro/geforce makes a difference...(too many variables imo).
                    Dmitry Vinnik
                    Silhouette Images Inc.
                    ShowReel:
                    https://www.youtube.com/watch?v=qxSJlvSwAhA
                    https://www.linkedin.com/in/dmitry-v...-identity-name

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                    • The GPU code is the same, but the standalone by default does only 3 GI bounces, whereas in 3ds Max they are set to more (10 or 100 - not sure right now). Quadro/GeForce doesn't make a difference.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

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                      • Latest nightlies are very slow. My gtx570oc slower than stock 480 (vray 2.30 version). 7k vs almost 10k....
                        I just can't seem to trust myself
                        So what chance does that leave, for anyone else?
                        ---------------------------------------------------------
                        CG Artist

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                        • Yep, there are a couple of odd things there; one is that the newer version of the nVidia CUDA compiler produces slower code for some reason; the other is that as we add more complicated GPU code, it seems to affect the overall performance even if the code is never executed. For example, just adding the code for the fractal Noise texture slows everything down, even if you don't actually use Noise textures. Also, in the original scene, there were a few ColorCorrection textures. The 2.30 build doesn't render them, but the nightlies do - and this slows them down a bit.

                          In other words, it's fun

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

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                          • This is benchwell scene from maxwell.
                            Will attach it, if you need it...
                            http://rghost.ru/41445393
                            I just can't seem to trust myself
                            So what chance does that leave, for anyone else?
                            ---------------------------------------------------------
                            CG Artist

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                            • Just ran a test using a single GTX 690 and it reached 512 paths per pixel in 1m 39s. Using the latest 310.70 driver and setting RT to CUDA. I have a GTX 670 here as well which I'm going to hook up and do some DR tests as well as just the GTX 670 and see how it compares to the GTX 690.

                              Click image for larger version

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                              Last edited by ; 23-12-2012, 08:00 AM.

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                              • For you information :

                                4 x GTX680

                                49.5s for 528ppp.

                                Click image for larger version

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                                Stan
                                3LP Team

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