I was wondering if we shouldn't do a bench that would be stripped of any textures, maps etc to maximize the speed that the scene would be transferred to the GPUs.
At the same time I though that the Greeble plugin would help make a lot of little geometry so that BF is used as much as possible.
Here is a little quick test :
https://dl.dropboxusercontent.com/u/368267/Bench.max
This has been rendered in 5m35 on my 3x970s where I'm doing 1m18 with the "old" Bench, so about 4 times more.
Max PPP is 2048 but we could push the ress and the PPP more if we would like to have a more heavy scene.
We might need a pretty hard one to render as once we will have some heavy setup kick in like quad Titan (X or Z) or even NVidia VCA, that bench will quickly fall down.
Just thinking out loud here,
what do you think?
Stan
At the same time I though that the Greeble plugin would help make a lot of little geometry so that BF is used as much as possible.
Here is a little quick test :
https://dl.dropboxusercontent.com/u/368267/Bench.max
This has been rendered in 5m35 on my 3x970s where I'm doing 1m18 with the "old" Bench, so about 4 times more.
Max PPP is 2048 but we could push the ress and the PPP more if we would like to have a more heavy scene.
We might need a pretty hard one to render as once we will have some heavy setup kick in like quad Titan (X or Z) or even NVidia VCA, that bench will quickly fall down.
Just thinking out loud here,
what do you think?
Stan
Comment