It has been a long time since I have posted anything. I spend more time managing and less time doing these days. Here are a couple of interior renders I generated from a model I started years ago. Everything in the scene I modeled, textured and lit. Thanks in advance for any feedback to improve these.
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hey mike - looking good - consider using specular maps to break up reflections a bit more; would do wonders for your floors, furniture, and the ceramic accent pieces in the scene.
also, those pillows could use a bit of love; not sure where to find a good pillow-modeling tutorial; they always vex us over here and we break down and go to turbosquid. if you find a good one, let me know....
- john
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John,
Thanks for the feedback! I'm realising now that the glossy reflections on the wood and ceramic materials are way to even and could certainly use some specular maps to break up the reflections and add a lot more realism.
MikeMike Henry
http://mhenry.cgsociety.org/gallery/
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