http://www.taylorjames.com/tj-christmas-ident/
Or to watch it on Vimeo without the snowflakes from our xmas themed website.
http://vimeo.com/17769972
Made in 3dsmax, Zbrush, Vray and Multiscatter.
A Word on Multiscatter...
At Taylor James we created an ident animation to welcome in the cold snap of the new winter season! This project required a huge amount of frost crystals, we knew we could achieve the density required using particle systems but knew from previous experiences that with high particle counts we'd have to use complicated work-arounds to solve the problem of rendering. From our first test with MultiScatter we could see that it was going to achieve the desired result and allow us to render at unlimited densities. We really pushed the capabilities of 3dsmax and Vray with this plugin, each blade of frost had 30,000 polys and in some scenes we had a maximum count of 7million blades of frost, that's a staggering 210 billion polygons render at HD resolution with a fairly complex refractive and reflective material with GI in approximately 1 hour per frame. We look forward to using Multiscatter on future Projects
Have A very Merry Christmas and a Happy New Year from all at Taylor James.
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