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Annoying Sibenik rendering.

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  • Annoying Sibenik rendering.

    Hi,

    I'm desperate,
    I don't know what's wrong, I tried all...
    But I can't get any decent Sibenik rendering.
    All what I get is what u see below, instead of something more natural (bottom).
    My settings are the same as the tut on vay.info.

    What's wrong ??




  • #2
    MMMMM........your missing something surely.... sky light ? bounces ?photon bounces ?, photon density ?.....mmmm....not sure
    Natty
    http://www.rendertime.co.uk

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    • #3
      The good result was achieved using irradiance map.

      I tried that... no success :/

      Comment


      • #4
        it looks like to me you dont have enough light coming into the building and bouncing around .....and also what colour map filter are you using ?
        Natty
        http://www.rendertime.co.uk

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        • #5
          another thought ..... have you got glass in the windows ????
          if you have you should hide it when doing your Imap calcs..
          get that light coming in
          Natty
          http://www.rendertime.co.uk

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          • #6
            no glass for sibenik

            Comment


            • #7
              post your scene......
              i'll have a look at your settings
              Natty
              http://www.rendertime.co.uk

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              • #8
                Thansk,

                my webby don't work,
                see ur emails.

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                • #9
                  hi
                  It was as i thought...... your light settings are way to low .... 1.5..... i turned it up to 10 ....turned overshoot of cos that tends to wash everything out, turns my sky light to 10..........




                  Natty
                  http://www.rendertime.co.uk

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                  • #10
                    Thanks a lot !!

                    I noticed there is a big difference when using standard vs Vray material !
                    Thats all why...

                    Here are two render with exactly the same GI settings,
                    one with standard mat, one with vray(bottom).






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                    • #11
                      check this too

                      http://vray.info/entry.asp?entryID=1

                      --Jon

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                      • #12
                        erm...

                        look on top, i posted the 3rd pict of your link

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                        • #13
                          imo you can use dark multiplier of 3 to even 4 for indoor scenes, and set the send and recieve GI to a bit more than 1 (1.1 or 1.2), this changes lighting dramatically, without using very high sky multipliers. These cause very bright spots on surfaces that get hit by the first rays of the sky (like openings of the windows and parts of floor, walls.
                          Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                          • #14
                            ok, i'll try.

                            BTW, this week i'm doing the first professionnal architectural rendering
                            I'll be able to buy Vray adv sooon

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                            • #15
                              Don't you need to buy vray advanced first BEFORE your first professional rendering?
                              Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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