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  • Retail

    I know, it looks abandoned. I was playing with the sun in front of the camera and multiscatter which got really stable in the latest update.

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    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

  • #2
    Nice lighting and vegetation. I think some displacement on the road would work wonders.
    Regards

    Steve

    My Portfolio

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    • #3
      I'll play with it, thanks.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

      Comment


      • #4
        Have you installed the MultiScatter 1.1.05c xref bugfix ? Im assuming that contains fixes for 1.1.05b as well. I'd be interested in seeing how stable it was now.. i was getting crashes all over the place with a scene I was working with recently.
        Regards

        Steve

        My Portfolio

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        • #5
          I actually did and it ran really smoothly on my test scene
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090 X2
          • ​Windows 11 Pro

          Comment


          • #6
            Only thing I find with this is that the main subject of the image is underexposed - you can't see the details or the people at the front of the building. I reckon it'd be well worth you getting a cheap dslr and starting to shoot some photos in raw and messing around in lightroom to start getting a good idea about the relative exposure between building / sky / specular and so on, if even to have a reference library of what different buildings look like in different types of light at different times of the day.

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            • #7
              Originally posted by glorybound View Post
              I know, it looks abandoned. I was playing with the sun in front of the camera and multiscatter which got really stable in the latest update.

              [ATTACH=CONFIG]5897[/ATTACH]
              Nothing about that image makes me want to shop there - it's dark, ugly, weedy, and the doors are too short (or the people too tall). Other than testing MS what's the point?
              www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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              • #8
                just trying something new with the sun location, than is all. It isn't easy exposing when the sun is in-front of the camera, or at least my goal was to work through the issues. it is a North facing building so I could have went with a morning, which I do most often, or daytime, which brings the sun behind the building. The ceiling is really low and the main purpose for the developer was to sell the land and the building would be a tear down.
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090 X2
                • ​Windows 11 Pro

                Comment

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