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  • #31
    Originally posted by Rick Eloy
    Great, great work, Sebastiaan. I really love it!
    I was wondering if you could share your floor material. Would that be asking too much?
    I can only say what others have said here before: these are some of the best VRay renderings I`ve ever seen!
    Congratulations!
    []
    Rick
    WOW...thank you very much!!

    I'm not sharing the floor texture, but I'll give you a tip Visit www.animax.it

    I will give away the floor material settings:
    "Do...or do not. There is no try"

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    • #32
      How long were the renders and settings?
      "It's the rebels sir....They're here..."

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      • #33
        Thanks for sharing those settings, Sebastiaan! It turned out to be as simple as beautiful.
        []
        Rick
        V-Ray Evangelist, Trainer and Freelancer
        www.behance.net/rickeloy

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        • #34
          Originally posted by Dman3d
          How long were the renders and settings?
          The interior without reflections on the floor took 8 hours to render. But as you can see, the one with the reflection on the floor wasn't finished...it took a whole night to render to that point..and is rendering the rest right now at my work. So I"m guessing like 20 hours... (resolution 4500X3000)
          The adaptive sampling in combination with those reflections is the real bottleneck I guess..

          Sebastiaan.
          "Do...or do not. There is no try"

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          • #35
            Amazing realism!

            I must say... some of the best renderings i have seen.

            Just wondering about your hardware specs.

            thanks!

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            • #36
              I recently got a new computer at my job.

              Specs:
              - dual AMD Athlon 2400+
              - Geforce FX 5200
              - 1 gig RAM

              It's a real monster

              But these long rendering times are cause of my settings and especially the floor is the big problem.
              Next to that, vray is ultra fast and I really like it a lot!!
              "Do...or do not. There is no try"

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              • #37
                I think your floor looks great, but have you tried to use interpolated glossys, this should speed up the rendering quite alot i think....

                If you dont like using interpolation, try to decrease your samples, I think maybe 20 is a bit overkill on this....start with maybe 8, and increase to 10-12 if you are getting to much noise..

                -Tom

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                • #38
                  I would say 3-5 for subdivs. Usually the AA cleans up most of the noise.
                  Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                  • #39
                    I see, so I overdone it a bit Thanks for the advice!

                    Sebastiaan.
                    "Do...or do not. There is no try"

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                    • #40
                      This is the final image as it's going to the client.

                      Thanks again for all the positive replies!! I'll be posting some new projects real soon!

                      "Do...or do not. There is no try"

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                      • #41
                        Geweldig!

                        What were the final rendertimes? How many samples for the glossy on the floor?

                        flipside
                        Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                        • #42
                          i definately like it. and i like the bump map on the floor too. really gives it a real feel to it.

                          ---------------------------------------------------
                          MSN addresses are not for newbies or warez users to contact the pros and bug them with
                          stupid questions the forum can answer.

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                          • #43
                            Originally posted by flipside
                            Geweldig!

                            What were the final rendertimes? How many samples for the glossy on the floor?

                            flipside
                            Well, since it already rendered a big part with 20 samples I continued rendering with 20 because I was afraid it would render differently....but I will never use such high samples again..cause it really had difficulties rendering the floor...it was so SLOW. But I tested it later with lower samples and it was so much faster and it had simular quality.
                            So, I learned a lot from that

                            But it rendered a whole night again for just that last region of floor :s
                            "Do...or do not. There is no try"

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