I'm getting close to done on this project and would appreciate some crits. Generally I'm pretty happy with the results but it just seems to be missing something that make the image sing. Still working on the color bleed. It's getting way to orange. And the illuminated wall panels need to be toned down.
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Dynedain,
There is a reflector. It's the curved panel over the procenium. It's in the up position for dramatic performances. It would rotate down for music.
fabrizio,
23 minutes is a result of serious undersampling -3/-3 and a resoulution of 1000 px square. When I do the final rendering with samples at -3/-1 and a resolution of 2400 px square then the render time is around 4 hours, I think.
Although the 23 minutes isn't bad considering there are 250 shadow mapped light sources and a bunch of self illuminating object lights. There's also about 1.5m polys.
And my rig is a dual AMD 1900+ with 2 GB RAM.
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just remembered:
http://www.cgarchitect.com/gallery/i...alleryID=10769
http://www.cgarchitect.com/gallery/i...alleryID=10767
http://www.cgarchitect.com/gallery/i...alleryID=10767
http://www.cgarchitect.com/gallery/i...alleryID=10747
long time ago. vray beta 0.5 about 24 hours each at 1600x1200. i bet it can be done in minutes nowadayws with current versions and with instaciate.Alejandro Gonzalez
alejandro.gonzalez@zerofractal.com
Zerofractal - Visual Communications
New Website! www.zerofractal.com
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Hi PixelJockey,
Great job on the modeling/texturing/lighting.
I have only two suggestions:
1. I think your wood material lacks specularity. Subtle highlights on all that wood would add a lot of life to the already nice rendering.
2. This one depends on your target rendertimes and on your materials. Unless all the wood is completely non-reflective, I woul use some very subtle glossy reflections on them.
If you go the glossy reflections route, don't forget using fixed AA in your render settings. They are waaaaaaaaaaay faster for antialiasing fuzzy effects.
Keep up the nice work.
Christian
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Why do a lot of edges look like they have black lines drawn over them?
The material for the chair pillows is also a bit weird, looks like bricks.
The overall image is great!
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flipside,
There are a lot of joint lines and reveals which explains the black lines. Most of the joints are constructed though. I didn't pick the seat fabric.
zerofractal,
Yeah. I remember seeing your renderings while working on this scene. I briefly tried to find it for inspiration and to see how you dealt with the lighting effects on the wall panels. I love the sense of spatial scale in your renderings. My renderings seem to be loosing mass and so it's hard to get the right sense of scale from the renderings. Maybe because everything is so evenly illuminated? Anyway, thanks for posting the links to your renderings.
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PixelJockey-
I compared zerofractal and your images, and came up with a few thoughts.
-The detail in the ceiling plane needs a bit more light. This will help to establish the 3rd dimension and push focus as well.
-Your wood is very saturated. Also it is bright all over, if you let some parts darken up, you will get much more depth. Look at Zero's lights. The walls go from 100% bright to about 25% bright. The black in Zero's rendering is only scene on black objects (i.e. light fixtures.
-Your model is very good, your lighting is good, but I think that is the place that you could make the most impact.
Maybe Zerofractal can offer some lighting advice!!
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