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Gijs - image gallery

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  • #16
    Gijs - image gallery

    Thanks,

    I used sec. ray bias 0.01
    You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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    • #17
      Gijs - image gallery

      Added glossy cans to the gallery
      You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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      • #18
        Gijs - image gallery

        Can you show a wire on how the drops are placed on the surface? (are they closed, and a bit inside the can surface?
        Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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        • #19
          Gijs - image gallery

          simple meshed spheres intersecting the can body. No need for a wireframe I guess?
          You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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          • #20
            Gijs - image gallery

            Not really
            Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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            • #21
              Gijs - image gallery

              admire your render image

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              • #22
                Gijs - image gallery

                Huh that lego car is beautifull

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                • #23
                  Gijs - image gallery

                  added heavy duty tableware to the gallery
                  You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                  • #24
                    Gijs - image gallery

                    heavy duty tableware - I like it, very nice artwork.
                    www.simulacrum.de - visualization for designer and architects

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                    • #25
                      Gijs - image gallery

                      I reeeaaally like it !
                      the scratches are on the metal or it's all a layer in Photoshop on top of it that makes the illusion ?
                      Jp

                      I like the cracks mapped of the table. And the lightning and the blurry dark irregular wavy shadows on the chrome !
                      Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                      • #26
                        Gijs - image gallery

                        ... one thing looks strange, a render engine issu - the noise is not constant at the whole image (not like typical film grain).
                        www.simulacrum.de - visualization for designer and architects

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                        • #27
                          Gijs - image gallery

                          To answer your questions, this is the straight rendering from Vray

                          You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                          • #28
                            Gijs - image gallery

                            the scratches are planar mapped project onto the surface right ?
                            Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                            • #29
                              Gijs - image gallery

                              it is a simple box map. Actually I uploaded this material to ASGVis, but since I couldn't upload large zip files, someone at ASGVis will need to put it in the library.
                              You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                              • #30
                                Gijs - image gallery

                                Gijs, do you know a way to get a constant noise over the whole image? I know the problem from maxwell, that objects with direct light/reflection are noisefree, but not the other parts. Could be nice to get a constant noise for fast low sampled images.
                                www.simulacrum.de - visualization for designer and architects

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