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Here is a rendering using one light source (rectangle) simulating the frosted glass door to my left (as I type) - there is no other light source in the model or in reality. I would like to use this model to play with lighting. Any suggestions?
I lowered the multiplier of the Irradiance Map to 0.25 and the rendering was much faster. Also, to compensate, I increased the light intensity from 9 to 11.
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