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  • My second render.



    My first image would just be a 640x480 black square, so I thought I'd skip it.

    This is my kitchen. Render time was about 68 minutes, but I'm a novice with all these settings. Pentium 4 2.00Ghz.

    The appliances are maps, lighting is white GI environment x2, irradiance + QMC.

    What are the distortions above the cabinets?

    Does anyone have a good technique for getting recessed lighting to look real? Should I put point lights within the recess? Spots? I like rectangular the best, but I can't make it look like it's really originating from the cannister.

    Anyway, comments appreciated.

    Craig

  • #2
    My second render.

    BTW,
    If someone could tell me how to get the whole imageshack image in the body of the post instead of the thumbnail, that would be great.

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    • #3
      My second render.

      craig , ....nice nice image.


      Image shack ....well, I believe when it offers the various links ....scroll down to the ones presented for forums and use the top one.


      Sorry for dropping a pic in your thread.......

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      • #4
        My second render.

        Hmm, I think the GI artefacts could you avoid. I'm a new user only, but here you can find some tutorials (an interior tutorial too):

        http://www.spot3d.com/vray/help/VRay.../tutorials.htm

        Lighting: you could use colors for your window lights, for example on the left blueish and on the right side yellowish-red like in the evening. Also you could try to set a direct sun light. Give nice light effects (like in the tutorial).
        Good luck.
        www.simulacrum.de - visualization for designer and architects

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        • #5
          Nice Job

          Craig,
          Nice job. I'm working on a kitchen myself right now, and perhaps we could compare notes. One question for you: I have been using Rhino primarily for fabrication work, and have minimal experience with texture mapping. How did you do the floor and countertop maps?
          Thanks,
          Bob

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          • #6
            My second render.

            I'm a novice to non-Flamingo renderers, so we are learning together. The floor and the countertops are actually the part I am struggling with, but I think someone here can help me.
            You have to define materials using textures. I used a formica off a website sample chip (teal nebula, I think). In the material definition dialog next to the diffuse color is a "M" button. Click on that to assign the texture (jpg) to the material. That's all- I didn't use any reflection.
            I had to make a large jpg for the floor using a decent res one from a flooring website.

            My question is this: how can I control the tiling? Once you have the material defined and assigned, you pick the object then add a map (a property like object or material). I can move the map around on the surface and resize the map, but I can't do a mirrored tile, like I can in Flamingo materials.

            I want to assign any floor, no matter how large, my floor material and have the planks come out to be 2" width. If someone can shed some light on that it would help. I'd rather not create a 5mb texture to cover the whole surface.

            Note that I used maps to place the dishwasher, microwave, refrig, stove. Since they don't need to tile they work fine.

            Let me know what you learn. Be sure to use build 8, available today.

            Craig

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            • #7
              My second render.

              Craig,
              Yup, we are in the same situation. I have been looking for some sort of tiling feature, or something that will let me change the U/V size and scale. This has always been one of the things that bugged me about Rhino (stock rendering engine.)
              Well, let's see if someone can shed some light.
              .b

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