Hi all,
I created the scene for anybody who wants to test various settings, ligting conditions and GI engines. Please feel free to comment materials and settings in this file. Maybe we could make competition for quickest rendertime with reasonable quality.
>>> Here?s the file <<< (RAR 3.9 MB)
UnRAR archive content into one directory. After you load the scene, switch floating window to Rendered Viewport. Rhino should find and display all textures correctly. Please let me know if there?s any material loss (I am fighting with lost materials quite often).
Here?s actual rendering of the scene:
Unfortunately it?s not possible to lock viewport size and camera position in Rhino 3.0 so this scene can?t be used for CPU benchmark because it will look differently based on your display ratio (16:10, 4:3), docked toolbars, docked windows etc.
All models and textures are created by me or they origin from free Internet resources. Don?t use the scene or it?s components for commercial purposes, please.
BTW there?s terrible color bleeding in this scene. How do I control color bleeding of individual objects? In Lightscape there?s ?color bleed? setting in material editor and can be set separately for each material.
- Jan
I created the scene for anybody who wants to test various settings, ligting conditions and GI engines. Please feel free to comment materials and settings in this file. Maybe we could make competition for quickest rendertime with reasonable quality.
>>> Here?s the file <<< (RAR 3.9 MB)
UnRAR archive content into one directory. After you load the scene, switch floating window to Rendered Viewport. Rhino should find and display all textures correctly. Please let me know if there?s any material loss (I am fighting with lost materials quite often).
Here?s actual rendering of the scene:
Unfortunately it?s not possible to lock viewport size and camera position in Rhino 3.0 so this scene can?t be used for CPU benchmark because it will look differently based on your display ratio (16:10, 4:3), docked toolbars, docked windows etc.
All models and textures are created by me or they origin from free Internet resources. Don?t use the scene or it?s components for commercial purposes, please.
BTW there?s terrible color bleeding in this scene. How do I control color bleeding of individual objects? In Lightscape there?s ?color bleed? setting in material editor and can be set separately for each material.
- Jan
Comment