This thread was started some years before and isn't updated since a long time, because my web page shows the images of the projects of the last years.
www.simulacrum.de
Also here can be found images and an animation (Bongo+Vray) from a project:
http://truvirtu.de/en/wallets/index.html
Micha
-------------------- old gallery ----------
Hi,
here my gallery of render experiments and commercial work. C&C are welcome.
(01) Velociraptor

EDIT 29.3.2006
In the last weeks I have start to do arch viz. It's hard job. Photorealism in exterior arch viz need so much extra stuff like trees, peoples, cars ... . So, first I try to stay a classical model level now. Here two examples.
(02) Eventcenter Exterior setup (I know, the shadow bias is to high and will be fixed later)

(03) Studio setup

Both are rendered per LC+QMC and Vlados adaptive sampling method.
And I don't want forget my first Vray project.
(04) small privat wellness area.

EDIT 30.3.2006
A tight deadline dosn't allow to spend to much time for details. So, I try to find a simple style to show the main aspects of a scene. The short rendertimes of Vray are a big help for me. Interesting for me was to use a hand colored ground plane as environment (6).
(05) resort pool area

(06) first concept

(07) light simulation

A few weeks befor I have tested the spherical camera. I like it. It's very easy to get a virtual reality movie like this here:
www.simulacrum.de/download/PANORAMA_02.mov (216k)
More infos about the usage here.
EDIT 19.4.2006
Here my last project - a perfumery. Important for a good render speed: I have used emitter materials instead arealights for all the samll lights.
(8 )

(9)

(10)

(11)

EDIT 22.4.2006
Here a few images from a small project - hotel room. The time for the visualisation was limited for three days, so that not all details are modelled, like I would do it with more time. The goal was to show the concept of the room and the furniture.
(12)

(13)

(14)

(15)

(16)

(17)

EDIT 16.5.2006
Most of my projects are done in less days, so I try to get the atmosphere of a room and don't spend so much time at the details. Vray is good tool here - fast rendering for fast modeling.
cosmetics studio (experiment: the mirror on the wall is a single material on a plane with diffuse map (scan from a magazine), transparency map and reflection map)
(18 )

(19)

(20) ... and here I have test a 2D people first time (the white edge bug will be fixed in the next release)

EDIT 16.6.2006
(21) ... I wish I had more time to work on this scene, like allways

EDIT 19.6.2006
... a small privat wellness area.
(22)

(23)

(24)

EDIT 12.12.2006
... the most images of the last months can I not show here, but here an exterior for a client and two "just for fun" projects.
(25) Exterior exercise

(26) Color concept

(27) ... my favourit tools

(28 )

(29) test scene

EDIT 01.feb.2007
(30) GDR museum (all lights are emitters materials)

(31) Experiment camera mapping

(32) Experiment camera mapping 2

EDIT 27 feb 2007
(33) Experiment environment mapping - Car by accustudio.com and HDRI by spectralogue.com

EDIT 31 july 2007
(34) HDRI study with low poly car

EDIT 19 sept 2007
(35)

(36)

(37)

(3

(39)

(40)

(41)

(42)

(43)

(44)

(45)

(46)

(47)

(4

(49)

(50)

(51)

(52)

(53)

(54)

(55)

(56)

(57)

(5

(59)

(60)

(61)

www.simulacrum.de
Also here can be found images and an animation (Bongo+Vray) from a project:
http://truvirtu.de/en/wallets/index.html
Micha
-------------------- old gallery ----------
Hi,
here my gallery of render experiments and commercial work. C&C are welcome.
(01) Velociraptor

EDIT 29.3.2006
In the last weeks I have start to do arch viz. It's hard job. Photorealism in exterior arch viz need so much extra stuff like trees, peoples, cars ... . So, first I try to stay a classical model level now. Here two examples.
(02) Eventcenter Exterior setup (I know, the shadow bias is to high and will be fixed later)

(03) Studio setup

Both are rendered per LC+QMC and Vlados adaptive sampling method.

And I don't want forget my first Vray project.
(04) small privat wellness area.

EDIT 30.3.2006
A tight deadline dosn't allow to spend to much time for details. So, I try to find a simple style to show the main aspects of a scene. The short rendertimes of Vray are a big help for me. Interesting for me was to use a hand colored ground plane as environment (6).
(05) resort pool area

(06) first concept

(07) light simulation

A few weeks befor I have tested the spherical camera. I like it. It's very easy to get a virtual reality movie like this here:
www.simulacrum.de/download/PANORAMA_02.mov (216k)
More infos about the usage here.
EDIT 19.4.2006
Here my last project - a perfumery. Important for a good render speed: I have used emitter materials instead arealights for all the samll lights.
(8 )

(9)

(10)

(11)

EDIT 22.4.2006
Here a few images from a small project - hotel room. The time for the visualisation was limited for three days, so that not all details are modelled, like I would do it with more time. The goal was to show the concept of the room and the furniture.
(12)

(13)

(14)

(15)

(16)

(17)

EDIT 16.5.2006
Most of my projects are done in less days, so I try to get the atmosphere of a room and don't spend so much time at the details. Vray is good tool here - fast rendering for fast modeling.

cosmetics studio (experiment: the mirror on the wall is a single material on a plane with diffuse map (scan from a magazine), transparency map and reflection map)
(18 )

(19)

(20) ... and here I have test a 2D people first time (the white edge bug will be fixed in the next release)

EDIT 16.6.2006
(21) ... I wish I had more time to work on this scene, like allways


EDIT 19.6.2006
... a small privat wellness area.
(22)

(23)

(24)

EDIT 12.12.2006
... the most images of the last months can I not show here, but here an exterior for a client and two "just for fun" projects.
(25) Exterior exercise

(26) Color concept

(27) ... my favourit tools

(28 )

(29) test scene

EDIT 01.feb.2007
(30) GDR museum (all lights are emitters materials)

(31) Experiment camera mapping

(32) Experiment camera mapping 2

EDIT 27 feb 2007
(33) Experiment environment mapping - Car by accustudio.com and HDRI by spectralogue.com

EDIT 31 july 2007
(34) HDRI study with low poly car

EDIT 19 sept 2007
(35)

(36)

(37)

(3


(39)

(40)

(41)

(42)

(43)

(44)

(45)

(46)

(47)

(4


(49)

(50)

(51)

(52)

(53)

(54)

(55)

(56)

(57)

(5


(59)

(60)

(61)

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