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  • New Interior Rendering



    Here is a new rendering. I haven't touched V-Ray since Decemember due to an injury (http://www.haughtdog.com/broken_leg/mri_spinner.html). I found using Vlado's method got me back up to speed, though there are still many issues that I need to resolve.

    Any suggestions with this rendering?

    Thanks,
    Garrett

  • #2
    New Interior Rendering

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    • #3
      New Interior Rendering

      Looks more real now. Good start.

      Suggestions: I would use a little bit blur for the ground reflections. And why do I have the feeling there is no glass in the windows?
      www.simulacrum.de - visualization for designer and architects

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      • #4
        New Interior Rendering

        I left the glass out because it was obstructing the light. The interior got really dark, even with a completely "white" transparency. Is there anyway to fix this?

        I'll try to blur the reflections. Thanks for the input!

        Garrett

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        • #5
          New Interior Rendering

          A fix? I'm not sure, maybe it is nonsense, but did you test "affect shadow" at the refraction layer?
          www.simulacrum.de - visualization for designer and architects

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          • #6
            New Interior Rendering

            Yeah, I tried palying with the "affect shadow". I'll try again.

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            • #7
              New Interior Rendering

              Originally posted by garrett_nmda
              I left the glass out because it was obstructing the light. The interior got really dark, even with a completely "white" transparency. Is there anyway to fix this?

              I'll try to blur the reflections. Thanks for the input!

              Garrett
              Completely white transparency on the refraction layer? Transparency on refraction layers is meant for use only when your layering multiple refraction layers on top of each other. Otherwise, use the Refraction color button to control the amount of light getting through.

              I think I know what might be happening, if you have a diffuse layer in your material and its transparency is black it is cutting out your refraction layer altogether. If you look in edit control that shows the layout of all the layers in your scene, that represents the exact order of the layers in the final material from top down...Emissive, Reflection, Diffuse, Refraction. If any layers above the refraction layer have a transparency of Black then no light is getting down to it, thus you will get a non / poorly refractive material.
              Best regards,
              Joe Bacigalupa
              Developer

              Chaos Group

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              • #8
                New Interior Rendering

                Thanks Joe. If you notice the shadow of the glass table you can see how little light gets through. I'll try your suggestions and render again.

                I am pretty sure I had white white transparency under diffuse, but I'll check.
                And thanks on the order. I had no idea!

                Garrett

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