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  • Still : Bots

    Hi !

    The bots are still WIP (Specially the wheel one) but it's quite close to the end concerning the bark and the flower... Nothing to light the scene except the P. Debevec's well known (rnl_probe.hdr ). I still have some work on that too...

    Is the displace too fluffy ? More falloff / self-illu needed on the flower ?
    C&C appreciated.

    ***Picture updated***


    The wire
    http://biohazard11.free.fr/Refill_Wire01.jpg

  • #2
    Flower looks great, the displaced tree is indeed too fluffy. Can you show us a wireframe of the scene, I think you mixed up your links because it's two times the same img

    flipside
    Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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    • #3
      Thx

      Yep, I need to control the displ a bit more on the edged or somewhat...
      I've updated the wire link. Working now.

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      • #4
        Another view on the fly.
        Render with distributed render (Vray 1.03.09i - 4 cpus)...

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        • #5
          Gwen
          you do some cool projects ....or is this for fun ?

          Natty
          Natty
          http://www.rendertime.co.uk

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          • #6
            Arf, thx. For fun only (yheee).
            That's what I'm working on at home when I can't modelize a bit at work and miss 3dsmax.

            I can't show a single pic of our actual project.
            BzW, It has not even been officially announced by Ubisoft. Sob.

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            • #7
              I've updated the picture (first message).
              The pose isn't clear enough I think (The bee refilling the bot)...
              Actually, it won't cut the flower, it's just a tool. I need to had some more.

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              • #8
                oh Man, that is so groovey Love the design & Mat'ls

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                • #9
                  Originally posted by Biohazard
                  I can't show a single pic of our actual project.
                  C'mon we won't tell Can't be better than hl2 anyways :P
                  hehe the bots' looking cool.
                  Eric Boer
                  Dev

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                  • #10
                    RErender, that was sort of insulting.
                    5 years and counting.

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                    • #11
                      Anyways, HL2 will kick ass !
                      (don't compare tomatoes and potatoes, even if you're vegetarian)

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                      • #12
                        I was really just joking and wishing I could get a sneak peak at the new title, Ubi kicks out some awesome product, the shadows, textures and environments in Splinter Cell go a long way to add realism and imersion. As a diehard gamer I have enjoyed too many hours playing Ubi titles mostly in the Clancy genre. Sorry if I was taken too seriously with my kidding

                        Eric B
                        Eric Boer
                        Dev

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                        • #13
                          Sorry if I was taken too seriously with my kidding

                          Don't worry.

                          But I won't tell a word
                          (By the way, you can guess that vray might be involved).

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                          • #14
                            I guess that VRay is gonna be involved!

                            Was I right?
                            5 years and counting.

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                            • #15
                              Huuuuuuuu

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