Announcement
Collapse
No announcement yet.
Odd surface
Collapse
X
-
Odd surface
Did you use a bump map? If yes, don't use negativ values now (bug).
Or you mesh settings are to low.www.simulacrum.de - visualization for designer and architects
-
Odd surface
Hi nakamichi
Just a thought but it's not a problem with the normals?? I had a similar problem:
http://www.asgvis.com/phpBB2/viewtopic.php?t=584
hope this helps - good luck!
Comment
-
Odd surface
I don't know if you've gotten a fix yet, but from here it defintely looks like a meshing problem. Before you render go to the mesh settings and change them. The default setting in rhino (jagger and faster) is set to 20 degrees which is a horrible mesh. Even the smoother preset is not to good for rendering, so go to custom mesh and set the angle to something at or less the 12 degrees and the aspect ratio to between 6 and 1. Make sure you don't go crazy with the mesh. Even your model is crazy anything more than about 4 degrees is just overkill. Also make sure that you just change the mesh when you render because working in rhino with that refined of a mesh is going to suck.
| Damien |Damien Alomar<br />Generally Cool Dude
Comment
-
Odd surface
That is definitely starting to look better. I would change the settings to 4-6 degrees and change the aspect ratio to 1. Also you can try unchecking refine mesh because it might give you a little bit more randomness in the mesh. If you want to see the mesh before you render you can actually mesh the object yourself. Just type mesh and then you'll get a dialog box which just has a slider. If you click on detailed control you will get the same options that you do in the render mesh settings. Go through and set everything how you want it then mesh. Now go to advanced display and click show mesh wires in shaded views and now the mesh should show up. Hope this helps
| Damien |Damien Alomar<br />Generally Cool Dude
Comment
-
Odd surface
to me it looks more like a smoothing issue...
I generally use another mesh setting btw: all values at 0, except max. dist. edge to srf. Then play with the min and max edge length settings it your mesh becomes either too large locally or too fine locally.You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
Comment
Comment