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Magnatizerr Gallery (updated with new renders on 03/11/09)

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  • Magnatizerr Gallery (updated with new renders on 03/11/09)

    Here is my gallery - all comments and criticism are welcome.


    Updated: 30/10/09


    (Image 1)


    I've started to go through old projects and looking for products to test my V4R abilities so here's another attempt - All completed with V4R apart from a small amount of work in PS. Again, and C&C are most welcome.

    (Image 2)


    Updated: 21/06/06
    Another old project from last year - playing around with a white product on a light background (an Air freshener for AirWick)

    (Image 3)


    Updated: 27/06/06
    Diamond Ring on light coloured background - updated with 'brighter' gold material as suggested by Micha

    (Image 4)


    Updated: 04/07/06 - MP3 player - My first attempt at using the the 'emissive layer' (used on screen, button arrows and ear plug blue ring).

    (Image 5 and 5a)



    Updated: 30/11/06 - It's a while since I've updated so I thought I'd post a few more images up (Still learning!) C&C welcolme

    (Image 6) - Personal travel air freshner


    (Image 7) - Gas BBQ


    Updated 28/09/07 - Not updated for a while so I thought I'd post some renders done over the past few months.

    (Image 8 ) - Jug and tumble set


    (Image 9) - Plastic moulded table and chairs


    (Image 10) - Radio with Windows home server connection


    Updated 16/06/09 - Not updated for a while so I thought I'd post some renders done over the past few months.

    (Image 11) - 4D Baby Scaner



    (Image 12) - Soap ink pens for bathtime play



    (Image 13) - Soap Packaging


    (Image 14) - Water rollers for water transportation



    (Image 14) - Solar powered wireless speakers for the garden


    (Image 15) - Concept for an underwater sub for tourist hire




    (Image 16) - First test image using RhinoHair

  • #2
    Magnatizerr Gallery

    Looks very fine. Good work. Sweet models.

    Here some small suggestions:
    - I can see the mesh polygons at the yellow part, better you use finer mesh settings
    - The gap motar looks reflective here. I would use a diffuse material and test a fine noise bump on it.
    - Background: I would set the camera angle a little bit higher so that the cut between white background and tiles is not visible. Also, I think the dark reflection in the background is not necessary.
    - Colors: I prefer a more warm look. I have test it: gamma curve correction - less blue, more red + more saturation. Additional a vignetting effect per free tool ptlens and a little bit more blur in the background. But I think, it's a question of the personal taste and the monitor.
    I would test an additional area light with warm color. Could be a good contrast to the cold white environment light.
    - Special effects: water drops on the tiles and on the turtles.
    - The tiles looks verfy perfect like plastic. Maybe you could use a light bump. Or are the edges to round? I'm not sure, but looks like plastic.

    -Micha

    www.simulacrum.de - visualization for designer and architects

    Comment


    • #3
      Magnatizerr Gallery

      Hi Micha

      Thanks for the reply - the unit is a bath temperature alarm for children I designed last year - I thought it would be a good model to test.

      I will look to try some of your thoughts over the weekend?! I will however probably keep the 'coldness' of the image as I wanted it to look as if it were in a bathroom?!

      Comment


      • #4
        Magnatizerr Gallery

        Originally posted by magnatizerr
        ...I will look to try some of your thoughts over the weekend?! I will however probably keep the 'coldness' of the image as I wanted it to look as if it were in a bathroom?!
        If I think on children, than I feel "warm". In my bathroom is window with blue light and a light bulb that spend warm light. You could use the cold environment and an additional warm light. A cold-warm contrast could give a nice attraction for the eyes and could give a subtle color variation at the gaps. Maybe as subtle fill light from the right side.

        I forget to say, the display looks phantastic real. An idea: if it show 37.7?, than it must be wet or is the room so hot?
        www.simulacrum.de - visualization for designer and architects

        Comment


        • #5
          Magnatizerr Gallery

          I'll try the warm light fill.

          Re: the display - I used an old technique from my 3D max days - create the graphic ie. 37.7 and place it just above the LCD screen surface but underneath the 'lens' surface. This creates a shadow under the numbers.

          I forget to say, the display looks phantastic real. An idea: if it show 37.7?, than it must be wet or is the room so hot?
          Agreed - may be I will put some water droplets in!!

          Comment


          • #6
            Magnatizerr Gallery

            Updated image moved to top post

            Comment


            • #7
              Magnatizerr Gallery

              Are that bump-maps (main tile) on the floor surface?

              Comment


              • #8
                Magnatizerr Gallery

                ... the water drops looks fine. Also the fine bump is nice.

                I have observe the tiles in my bath. The corners are more sharp and the motar looks rough.
                www.simulacrum.de - visualization for designer and architects

                Comment


                • #9
                  Magnatizerr Gallery

                  Hi Kreten - The bump is on the tile surface. I only applied the bump to the tiles in the foreground to keep the render time down. Tiles at the back are just high gloss. Render time approx: 20min.

                  Comment


                  • #10
                    Magnatizerr Gallery

                    Thanx!

                    Comment


                    • #11
                      Magnatizerr Gallery

                      I've started to go through old projects and looking for products to test my V4R abilities so here's another attempt - All completed with V4R apart from a small amount of work in PS. Again, and C&C are most welcome.

                      Glass image moved to top

                      Comment


                      • #12
                        Magnatizerr Gallery

                        Hi Magnatizerr
                        Really like your latest render, the glasses look very real and the backdrop works well with the scene. I like the natural lighting you have used, how have you set your lights up. I cant seem to get that natural light in my renders at all.
                        Regards
                        Mark

                        Comment


                        • #13
                          Magnatizerr Gallery

                          Hi Mark O - Thanks for the response, I will say that the lighting did take some time to set, but the setup is quite simple really.
                          1. General GI (skylight) set @ '1'
                          2. Single 'point light' set @ 50 (with a very subtle light blue tint) to simulate sun
                          3. Single panel light set @ 2.5, in front of glasses to high light main target areas and show up texture in cloth.
                          Then I played around with the materials. Hope that helps

                          Comment


                          • #14
                            Magnatizerr Gallery

                            Nice scene. And an interesting classical render problem - liquid in glass.

                            One problem for me are the black areas in the glass. Maybe you could use more reflection/refraction bounces.

                            A good tutorial for this subject:
                            http://www.spot3d.com/vray/help/VRay...sinterface.htm

                            How did you model the liquid in the glass - offset surface or split of the glass?
                            www.simulacrum.de - visualization for designer and architects

                            Comment


                            • #15
                              Magnatizerr Gallery

                              Hi Micha - I'm already using a reflection/refraction bounce of 12, and every time I went higher it didn't seem to effect the render? Any thoughts?

                              Re: the liquid - yep, offset surface, with a little modeling.

                              Comment

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