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- change the color of the different objects with the same material a little: for example brass screw nut and brass velvet (?). a little variation helps to see the part as independent.
- the thread looks like a flat helix surface. You can create a thread: create a helix curve around the basic cylinder - sweep a profile along the helix curve - subtract this object from the cylinder.
I'll try to model the thread again and make some changes on materials, then I'll post the new version.
There are no lights in the scene, only ambient and a hdr in background.
I don't want to use hdr for ambient in this case, because it will change colours a lot.
I'll try to model the thread again and make some changes on materials, then I'll post the new version.
There are no lights in the scene, only ambient and a hdr in background.
I don't want to use hdr for ambient in this case, because it will change colours a lot.
I understand, I was wondering: the reflections was so colorful and the lighting so withou any color. Shadows are so constant grey, so I have supposed so that you has used an ambient color. Maybe a less colored hdr could help to bring all together. Do you know the classical building hdri? A good allrounder without to much color.
- same hdr but monocrome
- New thread
- very little changes in materials
What I see now:
The new image it's a bit washed and with to much contrast in brightnest zones. Now I'll try with 50% saturation image and less influence in reflections. What do you think?
I'll keep trying new setting you suggest, as soon as I have some time.
FOG Lite and magnatizerr, thanks for your compliments, I'm so happy with the result, although I know it could be better.
I made the monochrome hdr in photoshop cs2, with adjustments, desaturate.
In the meantime I have a wish that I don't know if it's in the pile: is there a missing image alert somewhere? Because last night I tested a scene in another pc and spent a lot of time looking for the error.
With regards to the Monochrome hdr - I've looked in PS CS2 and can't find where I can export or save as hdr?? Did you create a 'real' hdr for the monochrome or is it some other file type? If it is a 'real' hdr, how did you get it out of PS CS2??
Cheers
Magnetizerr, I revised how I did it, and it was with chanel mixer monochrome.
The file I started with was a real hdr, and only 32 bits images can be saved as hdr in PS. In file \ automate there is a method to create a real hdr from multiple images.
This is my last render for this scene, and these the latest changes, hope you like them:
- reduced contrast in the hdr, 20% of saturation.
- fresnel reflection in the black elastomer part
- added bump in the floor
- reduced reflection glossiness
- ambient with a warm colour
Thanks again to all and specially to Micha, I'm learning a lot in this forum.
... a little bit roughness (0.8 ... 0.9) for the elastomere? A liitle bit darker the elastomere? No bump for the thread? And a little bit more red for the metal? (looks so green on my screen)
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