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  • Corbel

    Dear all

    My second v-ray image

    Any comments and and criticism are welcome.

    I need some help to maybe add some bump to the material so that it's not so smooth, any ideas or bump maps for this?

    Obrigado
    Sergio


    Below are my settings, i used 3 rec lights.
    I go also with trial and error, most of the params in v-ray i don't know.



    Hi Micha and magnatizerr

    Micha my material is white 245,245,245
    what is "vignetting"?? can you use some other expresion?? my English is rusty, ehehe.

    magnatizerr I don't have any gloss i think, my material is normall white (no reflexions or refractions)
    Can you send me a nice image that i can use as bump map?

    I made some new tests

    1-First image is the same configs but I changed the ground color, this way seems to give more enfasis to the Corbel.



    2- Second image I tested with HDRI in environment and background



    3- This is the same image as the previous but just with a wood texture on the ground.




    Hi Micha

    Thanks for the reply, I have made what you sugested and I have the feeling something is wrong...

    first image 0.1
    second image 0.5
    Why is the Corbel so black??



    Highlight glossiness: 0,1
    reflection glossiness; 0,1



    Highlight glossiness: 0,5
    reflection glossiness; 0,5


  • #2
    Corbel

    Hi,

    looks fine. Like a black&white photo. Maybe a little bit more contrast could be good. What are the grey values of the two materials?

    A little bit vignetting effect per postwork could increase the photo look.

    -Micha
    www.simulacrum.de - visualization for designer and architects

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    • #3
      Corbel

      Hi Sergio - Nice modeling.
      If it's a plaster cast, what about using slightly less 'gloss' in the material properties as most plaster work is generally 'dead' to reflections.
      However if it's a plastic component, I would use a subtle 'spark' finish bump map to the surface as this would be added to hide any surface imperfections in production?
      Also, how about using a more exaggerated perspective to give the image more drama?
      Just some thoughts
      magnatizerr

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      • #4
        Corbel

        ... very important: never use a white material above value 200. In the real world 80% reflectance are the maximum. If you use more, to much light will be reflected. I have ask, because I had the feeling, that you have used a to high value - the details are looking a little bit dull.

        Vignetting effect? Use the free photoshop plugin PTLens. Here you can set a vignetting effect -> the edges of the image are darker as the center. A good value is -8 ... -16.

        http://epaperpress.com/ptlens/

        I like the new images with the dark grey ground. The wood ground is nothing for me. But if you like to use it, try a little bit DOF. The wood ground could help to show the DOF effect.

        The material dosn't look rough. I think, the problem is the render calculation model for non reflective layers. From renderman I know, that a special physic model for rough surfaces is needed - the flat disk look of the moon is an example for that effect. If I don't forget it, I will open a thread about this subject in the future.
        For now, please make a test. Create a material with a reflective layer only and use a very low glossiness (0.5 ... 0.1). I never have tested it, but maybe it help. Set the reflection color at (190,190,190) or less.
        www.simulacrum.de - visualization for designer and architects

        Comment


        • #5
          Corbel

          The material is so dark because you let it reflect 100%. White reflection color means 100% reflective. Since your enviro is probably black, your reflections will look black too.

          I wouldn't use reflection on this model, bump should show trough without reflections also. Use whatever 'noisy' bump map you can find, or scan something in, or whatever.
          Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

          Comment


          • #6
            Corbel

            I have done some "rough surfaces" research and the result can be find here:
            http://www.asgvis.com/phpBB2/viewtopic.php?t=697

            Please post answers about the subject in the new thread.
            www.simulacrum.de - visualization for designer and architects

            Comment

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