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  • abhikaams gallery

    hej,
    these are my first trys with vfr 1.0.
    open for comments.






    rendertime is wrong. I hade too hibernate the system


  • #2
    abhikaams gallery

    hi, nice DOF on the first img.
    personaly, i don't like the reflections on the legs of the chair. but overall, good render.
    Good job.

    Comment


    • #3
      abhikaams gallery

      and another projekt.
      1

      2

      3


      Interieur:
      I?m not satisfied, still working on it.
      4

      5
      with a little less bump on the walls

      6


      update 04/08
      A very fast projekt. deadline was 3 days for concept and visualisation.
      7

      8

      9
      and a cubic video ( great thanks to micha and his fine tutorial. )
      http://www.badongo.com/vid/177502

      update 21/08/06
      10

      11


      update 29/08/06
      Don?t look at the rendertime. System was hibernating
      It?s not that worse.....
      12

      13


      uppdate 12/09/06
      14 money, money, money...


      15


      16 a new interieur

      Comment


      • #4
        abhikaams gallery

        Hi Abhikaam,

        Good renders! The DOF is very nice, and your seat and arm materials are also very convincing.

        I'd work on getting the chrome reflections to be more realistic in your second image. Chrome is a very hard material to get to look correct. In your second image, there are "jagged" reflections areas between the black and white of the chrome. For some reason this is attracting my attention to much in your image. It might be easiest to photoshop this to correct it.

        On your third image i see two things. 1 -- The wheels have no definition -- they look completely black. If you gave them some slight reflectivity or even a nice texture they would catch some highlights and have definition.
        2-- The wheels look like they are slightly floating.

        All in all, these are terrific renders and show off the design well. Good job.

        Hoop

        Comment


        • #5
          abhikaams gallery

          updated 30.july

          Comment


          • #6
            abhikaams gallery

            These look great.

            My one criticism is it seems the DOF is a little too intense in the image with the whole desk (814 px wide). It looks like a scale model.

            Comment


            • #7
              abhikaams gallery

              Originally posted by garrett_jsaa

              My one criticism is it seems the DOF is a little too intense in the image with the whole desk (814 px wide). It looks like a scale model.
              I totally agree
              and thanks

              Comment


              • #8
                abhikaams gallery

                updated 04/08

                Comment


                • #9
                  abhikaams gallery

                  update 21/08/06

                  Comment


                  • #10
                    abhikaams gallery

                    Update 29/08/2006

                    Comment


                    • #11
                      abhikaams gallery

                      hej
                      is there no one who want?s to comment?
                      Bad crittics are better than no crittics att all.

                      Comment


                      • #12
                        abhikaams gallery

                        There's some light leaking through the wall/ceiling edge above the green wall on the first image. And what's the bright strip on the ceiling/wall edge above the white wall?
                        The green wall looks a little noisy, but that may be intended. I think they're great renders, overall.

                        Comment


                        • #13
                          abhikaams gallery

                          I think, you could work on the light setup more. Could you add numbers to your images, that will help to talk about the images.

                          For example the images from 21/08/06: the model looks fine, but the lighting is for me to much yellow. For artificial light I use color H value 30 ... 33 (HSV) and be careful with the saturation.
                          Also you could improve the mesh settings. At the chair edges are artefacts. Try to set all mesh settings 0, only distance edge-surface at 0.05 or how you like.
                          The colorbleeding seems to be very strong. I use for all scene a secondary GI multiplier 0.8, maybe it help here too.
                          www.simulacrum.de - visualization for designer and architects

                          Comment


                          • #14
                            abhikaams gallery

                            Originally posted by craiggorton
                            There's some light leaking through the wall/ceiling.
                            Bad modelling

                            Originally posted by craiggorton
                            The green wall looks a little noisy, but that may be intended. I think they're great renders, overall.
                            Its a bump. I?ve tryed to get a structure on the wall.

                            Thanks for your comment!

                            Comment


                            • #15
                              abhikaams gallery

                              Originally posted by Micha
                              I think, you could work on the light setup more. Could you add numbers to your images, that will help to talk about the images.

                              For example the images from 21/08/06: the model looks fine, but the lighting is for me to much yellow. For artificial light I use color H value 30 ... 33 (HSV) and be careful with the saturation.
                              Also you could improve the mesh settings. At the chair edges are artefacts. Try to set all mesh settings 0, only distance edge-surface at 0.05 or how you like.
                              The colorbleeding seems to be very strong. I use for all scene a secondary GI multiplier 0.8, maybe it help here too.
                              I think finding the right lightning is very hard. I have studied ( and still do ) the book you recomended. It helps a lot.
                              I will try your suggestions and post the result. Thanks

                              Comment

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