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  • #16
    interior view-[1]

    The theory say: Vray calculate the lighting with gamma 1. Your textures are saved gamma 2.2 images. If you like to get a correct lighting you must set the output 2.2. But than, your textures would get gamma 2.2 twice. You must set all textures at 1/2.2=0.45. So, your textures are converted back to gamma 1 and the output correction bring lighting and textures back.

    One problem stay: if you set your colors, than this colors are gamma 2.2 colors. We don't have a gamma correction yet and can not set 0.45. The next SR will fix it. We will get a single global option to correct it.
    Now you can set the color per try and error only or you create a single color texture per photo software. So you can set 0.45 again. Horrible workflow, but the next SR will fix it.
    www.simulacrum.de - visualization for designer and architects

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    • #17
      interior view-[1]

      Done! i?ve set all mats. to 0.45, and seem to be much better. About the colors it?s not so important to me by the moment (not definitive colors yet) but it?s good to know how to deal whit them.
      i note that there is some noise? in the walls, in the areas that lights hit, do you know why ?

      Thanks again for your support!!

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      • #18
        interior view-[1]

        Vray support many tricks to speed up the rendering and to increase the quality. So, here a trick for arealights and IM:

        If you use the IM mode, than you can enable the option "store with irradiance map" at the arealights. So, the shadows of the arealights will be smoothed by the Irradiance Map. Important is, during the IM pass, the adaptive mode for the arealight subdivs dosn't seems to work. So, best you set the subdivs of the arealight at a defined value - try 12 or 16. If you like to know more about this usage, look at Tutorial F - Global Illumination using LC and IM.
        www.simulacrum.de - visualization for designer and architects

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        • #19
          interior view-[1]

          thanx!!
          wall looks cleaner. (left one no, did not change light set. just to see diferences) and rendertime is much faster.

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          • #20
            interior view-[1]

            ... but you have lost the sharp shadows. This is the price.
            www.simulacrum.de - visualization for designer and architects

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            • #21
              interior view-[1]

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              • #22
                interior view-[1]

                Hello, here some new images.... please comment...

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                • #23
                  interior view-[1]

                  Nice work! But I'm confused. Isn't VfR version 1.0? Because the renderings say it's version 1.49. So is VfR version is already 1.49 or am I missing something?
                  =LES=

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                  • #24
                    interior view-[1]

                    It's VfR 1.0 with Vray core engine 1.49.
                    www.simulacrum.de - visualization for designer and architects

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                    • #25
                      interior view-[1]

                      Oh, ok. Now I get it
                      =LES=

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                      • #26
                        interior view-[1]

                        hi, this time i get to QMC+LC, (all imgs before IM+LC), and i think it looks very good ... don?t deal to much with lights ..... render time?




                        gente de habla hispana, tambien me gustaria su opinion

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                        • #27
                          interior view-[1]

                          one more ...



                          ... i know maybe i?m boring people with the same scene always, but this is my first one , and i?m learning a lot so...

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                          • #28
                            interior view-[1]

                            Yes, looks very good. LC+QMC is a great combination.
                            www.simulacrum.de - visualization for designer and architects

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                            • #29
                              interior view-[1]

                              hello, i?m trying some exterior now. QMC-LC with env. map.
                              suggestions are welcome.

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                              • #30
                                interior view-[1]

                                oyeme las interiores es heavisimas muy buen trabajo

                                en cuanto al exterior creo tiene mucho noise
                                arboles muy repetitivos
                                pueba otro enviroment map

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