interior view-[1]
The theory say: Vray calculate the lighting with gamma 1. Your textures are saved gamma 2.2 images. If you like to get a correct lighting you must set the output 2.2. But than, your textures would get gamma 2.2 twice. You must set all textures at 1/2.2=0.45. So, your textures are converted back to gamma 1 and the output correction bring lighting and textures back.
One problem stay: if you set your colors, than this colors are gamma 2.2 colors. We don't have a gamma correction yet and can not set 0.45. The next SR will fix it. We will get a single global option to correct it.
Now you can set the color per try and error only or you create a single color texture per photo software. So you can set 0.45 again. Horrible workflow, but the next SR will fix it.
The theory say: Vray calculate the lighting with gamma 1. Your textures are saved gamma 2.2 images. If you like to get a correct lighting you must set the output 2.2. But than, your textures would get gamma 2.2 twice. You must set all textures at 1/2.2=0.45. So, your textures are converted back to gamma 1 and the output correction bring lighting and textures back.
One problem stay: if you set your colors, than this colors are gamma 2.2 colors. We don't have a gamma correction yet and can not set 0.45. The next SR will fix it. We will get a single global option to correct it.
Now you can set the color per try and error only or you create a single color texture per photo software. So you can set 0.45 again. Horrible workflow, but the next SR will fix it.
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