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In my opinion, the two interiors are a little too green. I can't tell if it is bounce or actual color, but it seems like bounce to me. Mayeb you could reduce the LC multiplier to 0.8. Seems to be a popular trick here - that is if you are using LC.
The easiest method of controlling GI is the combination of the secondary engine Light Cache (LC) and primary engine Quasi-Monte Carlo GI (QMC GI). This method is not the fastest, but is very stable and flexible. It keeps the details of lighting simple and the user does not need many controls: only noise threshold and LC subdivs are required. An extra advantage is that the LC pass produces a quick preview of the whole scene. If the Num. Phases of the LC options is set to 1, the LC pass is not divided in sub-passes and the quality of the LC pass can be estimated. If more phases are set, less memory is used, but the user can not estimate the quality of the LC pass.
The LC pass calculates physically correct lighting for the whole scene and is used as base for the primary GI engine. The QMC GI do not need to be changed and the bounce control is inactive for the primary engine. An important parameter is the subdivs of LC. If the LC does not converge to an image with less black noise, than the subdivs should be increased - (i.e., for interior renderings at 1200 or more).
At your first image I can see, that you used a post blur to fake the DOF. Do you have tested the Vray camera DOF? It's produce nice results. Test it!
Interesting design.
The interior looks so greenish. Is it from the HDRI?
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