Announcement

Collapse
No announcement yet.

Diamond tests

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Diamond tests

    So I was sitting around watching football (american version) last sunday, and decide to do some tests on making diamonds while I was watching. I don't really know that much about jewelery rendering, or modelling, so I decided to take a shot at it. The modeling itself was pretty simple just a polygon that was scaled and rotated, then extruded to a point.
    For the first image I created 3 lights. One red, one green, and one blue to see if that would make some colorful refractions.

    This second one is without those color lights, just for comparison


    With this one I created a spherical environment map that had some patches of sharp color, and bumped up the intensity. I also added two lights over the diamonds cause the evironment was a little dark.


    The I added some caustics to see what that would do. It actually made the diamonds themselves seem a bit brighter which is good.


    This last one is I increased the caustics multiplier.


    btw these times are on my laptop, so they are a little slow. So any comments would be much appreciated. This is my first experiment with any jewelry or stones, so theres definitely alot to learn. Btw does any one have a really good gold material?? Tx
    Damien Alomar<br />Generally Cool Dude

  • #2
    Diamond tests

    I suppose so that we can render good diamonds, if we can use three refraction layers with independent IOR. It was possible with the Beta version, but now it is broken.

    http://www.asgvis.com/phpBB2/viewtop...r=asc&start=15

    Gold material - I recommend the double reflection layer technic from my material user tutorial.
    www.simulacrum.de - visualization for designer and architects

    Comment


    • #3
      Diamond tests

      Originally posted by Micha
      I suppose so that we can render good diamonds, if we can use three refraction layers with independent IOR. It was possible with the Beta version, but now it is broken.
      Yeah, dispersion isn't possible right now because of how Volume Fog is setup now. With the new volume fog setup it simply averages multiple refraction IORs together rather than having 3 separate IORs being applied. We'll have to add some method of turning off volume fog or find another way for dispersion to be created.
      Best regards,
      Joe Bacigalupa
      Developer

      Chaos Group

      Comment

      Working...
      X