So I was sitting around watching football (american version) last sunday, and decide to do some tests on making diamonds while I was watching. I don't really know that much about jewelery rendering, or modelling, so I decided to take a shot at it. The modeling itself was pretty simple just a polygon that was scaled and rotated, then extruded to a point.
For the first image I created 3 lights. One red, one green, and one blue to see if that would make some colorful refractions.

This second one is without those color lights, just for comparison

With this one I created a spherical environment map that had some patches of sharp color, and bumped up the intensity. I also added two lights over the diamonds cause the evironment was a little dark.

The I added some caustics to see what that would do. It actually made the diamonds themselves seem a bit brighter which is good.

This last one is I increased the caustics multiplier.

btw these times are on my laptop, so they are a little slow. So any comments would be much appreciated. This is my first experiment with any jewelry or stones, so theres definitely alot to learn. Btw does any one have a really good gold material?? Tx
For the first image I created 3 lights. One red, one green, and one blue to see if that would make some colorful refractions.

This second one is without those color lights, just for comparison

With this one I created a spherical environment map that had some patches of sharp color, and bumped up the intensity. I also added two lights over the diamonds cause the evironment was a little dark.

The I added some caustics to see what that would do. It actually made the diamonds themselves seem a bit brighter which is good.

This last one is I increased the caustics multiplier.

btw these times are on my laptop, so they are a little slow. So any comments would be much appreciated. This is my first experiment with any jewelry or stones, so theres definitely alot to learn. Btw does any one have a really good gold material?? Tx
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