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Rendering of a glass of wine (materials and geometry)
So it's not possible to make a simple glass filled with liquid without a big fake? i'm a little bit disapointed, it should work. Is it a bug or is it the some with other renderers ?
We had the same problems with liquids in Glas when we where rendering aBottle for a designer. while at that time we where still using final render stage 0, we also fixed the problem by removing the Glas faces inside of the bottle.
So what about liquid animations realflow thats realy a good question.
Final rendre stage (i prefer Vray ) has a solution by by getting each material a Number, which to compute first, for that you dont have to remove the wrong faces.
So what about liquid animations realflow thats realy a good question.
Final rendre stage (i prefer Vray ) has a solution by by getting each material a Number, which to compute first, for that you dont have to remove the wrong faces.
This is not going to help you for animated liquids, since the geometry of the liquid and the glass will be different in general and the two surfaces will not match.
i am not sure you are right so i will test it maybe later
now maybe another solution for animated liquids ,also difficult,
you process the simmulation of your liquid in motion in the way it has a little more vollume than the glass. after this you try an animated bolean that automaticaly removes the glass material on the inside of the glass.
i didnt try it yet, and also everyone knows how bad boleans in max work
but maybe it is worth a try as long as there are no other workarounds for animated liquids in glass and as long as only removing the glass faces at the inside bring a perfect result.
The problem is to render it, not the animation itsself. With animated liquid, the liquid part will always keep a smaal distance between the glass and liquid, and the rendered result will look wrong (see post above)
I've been adding some improvements to the refraction of the VRay material; this is the result so far:
I don't think we'll implement surface priorities as in fR, since that would be too complicated at this point. Still you can get the result above even without this feature.
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