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Suggestions:
- use gamma output 2.2 and correct colors and textures (Linear Workflow LWF)
- take your HDRI , downscale and blur it an use it the blur version for the GI environment. This makes the GI calculation easier, faster, cleaner. Your detailed HDRI can stay at the reflection env.
- use color mapping reinhard and burn value 0.8. If your contrasts are burned out, than you can lower the burn value and catch the contrasts (f.ex value 0.6)
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