im evaluating this rendering engine and so far these are my comments.
because of lack of help guides, you really have to spend alot of time in figuring out on the commands. particularly the materials.
using bitmaps really is complicated, as you have to scale them to .01 to .001 something. just hope on the next verion 1 is equivalent to your bitmap size. it will be very useful if it will follow the basic principle of SU. efficiency. our school bought the licesed pro and we are using it for our IB Arts and Design here. SU is very powerful and efficient in terms of modelling. so indeed if we have a dummy of vray material that you will see how to map it in the model i think it will be very useful. also i hope it will replicate the way su wrpa its bitmap on curve surface (just dont know how complicated it is) but again this is how i evaluate it. Efficiency is very important particularly to those users who have less time to experiment. That's the main purpose of SU anyway.
at the moment im still having difficulty in mapping bumps ( im spending alot of time in figuring how it works. (is it only work with blak and white bump maps, or can the colored materials can be use too as bumps).
vraylinkmtl seems to be working at the moment, but the quality of the presets vray vismat materials is awesome comparing to regularly maps wrap to vraymaterials. can you please shed some light on this.
do we have a fresnel IOR and glossiness table guides for different materials? it would be efficient if we have.
Rendering: i think its much faster.
Lights. the vray rectangular light is good. but still have difficulty with light parameters. In vraymax if i use multiplier ( no decay) it's very bright already. in vray SU im already using 500 its still not shown yet. i will attach some of my samples. so it seems parameter in su is different from the parameters in VRAYmax.
omni directional light. im still having difficulty in figuring it out specially the multiplier.
the potential of the vray engine in su is very good because the quality of rendering. but at the moment even to me who have a little background of using vray to max im finding it very time consuming in figuring out some fo the parameters. the help files that you have put is useful, but they are very basic. hope that we will have something like the one in spot3d. particulary sample rendering of different parameters.
by the way how can i insert image on this post. i click insert image only [img][/img]this came out.
because of lack of help guides, you really have to spend alot of time in figuring out on the commands. particularly the materials.
using bitmaps really is complicated, as you have to scale them to .01 to .001 something. just hope on the next verion 1 is equivalent to your bitmap size. it will be very useful if it will follow the basic principle of SU. efficiency. our school bought the licesed pro and we are using it for our IB Arts and Design here. SU is very powerful and efficient in terms of modelling. so indeed if we have a dummy of vray material that you will see how to map it in the model i think it will be very useful. also i hope it will replicate the way su wrpa its bitmap on curve surface (just dont know how complicated it is) but again this is how i evaluate it. Efficiency is very important particularly to those users who have less time to experiment. That's the main purpose of SU anyway.
at the moment im still having difficulty in mapping bumps ( im spending alot of time in figuring how it works. (is it only work with blak and white bump maps, or can the colored materials can be use too as bumps).
vraylinkmtl seems to be working at the moment, but the quality of the presets vray vismat materials is awesome comparing to regularly maps wrap to vraymaterials. can you please shed some light on this.
do we have a fresnel IOR and glossiness table guides for different materials? it would be efficient if we have.
Rendering: i think its much faster.
Lights. the vray rectangular light is good. but still have difficulty with light parameters. In vraymax if i use multiplier ( no decay) it's very bright already. in vray SU im already using 500 its still not shown yet. i will attach some of my samples. so it seems parameter in su is different from the parameters in VRAYmax.
omni directional light. im still having difficulty in figuring it out specially the multiplier.
the potential of the vray engine in su is very good because the quality of rendering. but at the moment even to me who have a little background of using vray to max im finding it very time consuming in figuring out some fo the parameters. the help files that you have put is useful, but they are very basic. hope that we will have something like the one in spot3d. particulary sample rendering of different parameters.
by the way how can i insert image on this post. i click insert image only [img][/img]this came out.
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