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  • Material test

    Some test renders while figuring out materials.
    These images look much lighter on my flat screen. Older monitors for some reason these look very dark especially the last one . . . any suggestions?






    -Kevin

  • #2
    Re: Material test

    I really like the reflections. It looks like you've taken the time to really tweek them, and it shows. I also really like the aged green copper one.

    As far as things showing up differently from screen to screen, the only way to remedy that is to calibrate them. Unfortunately you can't calibrate everybodys', so calibrating yours is all you can really do.
    Damien Alomar<br />Generally Cool Dude

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    • #3
      Re: Material test

      which in turns makes you wonder why we all bother with LWF only for it be seen on some jacked up monitor ;D

      great variation of materials! this is nice to see all together, very cool.

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      • #4
        Re: Material test

        Originally posted by Travis Serio
        which in turns makes you wonder why we all bother with LWF
        Careful who you say that around! I think Micha will take you out if he sees that.
        Best regards,
        Joe Bacigalupa
        Developer

        Chaos Group

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        • #5
          Re: Material test

          ROFL, you are correct. I wondered how bad the boat would rock if i posted that. :-X

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          • #6
            Re: Material test

            One question on texturing mateials.
            Does V4R has procedural textures that you can use in your reflection chanels, bunmp chanels...
            Thanx!

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