i just downloaded the new version. i was pretty impressed with mapping and light control. it was far far differentfrom when i first use this software. i remember all those frustrations in mapping and lighting. and now with this.. with complexity of lighting and level of bump and reflection, i think the rendering time is acceptable. sharing my first test on interior using this old project in hanoi.
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my test interior
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Re: my test interior
my personal discoveries during playtime with vraysu.
wood- ior a bit higher than 1.55 (i used here @3) but you have to lower a bit the highlight and reflection glosiness. in my case i prefer .85-.90
tv. i added another vray rectangular light parallel to tv screen and used emmisive material for the tv screen (instead of using color on the emmissive slot i applied a bitmap. i actually struggled in putting the desired image on the tv ( re adjusting adjusting the bitmap uv i think more than 20times) this is always what im hoping in su. to have some hint how the bitmap will apply to the surface.
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Re: my test interior
Nomer
Another cracker. Like the lighting levels - it looks really natural. I find that it is quite tricky to get the balance of lighting correct and you have it perfect. I also like your use of textures - brings life to the room. Maybe you just need a few electricals - light switches etc. to put the finishing touches to it.
You have really mastered vray with this one.
How about doing one with the sunlight coming in through the windows?
David
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Re: my test interior
david,
im now here at the internet cafe in bangkok and i miss my computer there in hanoi.
thanks for your encouragement. still trying to adjust on lighting with those light multiplier from that beta. but yeah im happy with the outcome. but i think we all need to thank some of the interesting setting by MADO which are actually good thing to start.
electrial switches, outlets.. yeah you are absolutlely correct on that. im not too particluar with those details.
sunlight? yeah actually im struggling in this area. i found this version has different lighting level parameter and that includes the sky. i found out they are too bright. i tried to render some of those old stuff i did using the beta versions and whoo. they are too bright. im now on the process on familiarizing myself with the exterior settings particularly in using the Global Illumination. any starting tips?
anyhow, really thank you david for all your encouragement.
nomer
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Re: my test interior
i found out that i need to calibrate the monitor of my laptop. i did it there so its ok. when i openned it here it our school it was so dark. i found out recently that the monitor of my laptop is so bright too.
this morning i was testing the level of GI multiplier and the physical camera iso. it seems i had found something. will just post later on some of the findings.
david, i was actually challenge by you on this test. previously i dont use the sun and i only depend on the artificial lighting. i really want to experiment and push my limit in just using the sun and see the effect of this in the interior. later i will proceed in doing exterior. i love the attempt you are doing on that shop.
my only worry now is i have only 5 days left in using this software. hope there will be extension.
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Re: my test interior
Originally posted by nomeradona
Nomer, What softwares did you use on this particular perspective?
Sketchup, Vray for sketchup?, Photoshop? SU Podium? Maxewell? What softwares do you recommend for beginners like me?
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