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Architectural Glass - shopfront reflections

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  • #16
    Re: Architectural Glass - shopfront reflections

    Hello David and thank you for work. Hi to all!!!
    David, have you try to make glass blocks(linked too)?
    By using your technic of refraction:
    1. in refraction layer - into map we put grid, which contain with fills:Fresnel-channel and lines: acolor or Fresnel-channel with small value
    2. bump-map has grid with same u,v-value like grid(or texture if linked)
    This my trick : some tests in attach and sketchup-scene(5 version): http://www.yourfilehost.com/media.ph...ile=2520gb.zip
    glb2_ds_trref - glass_architectural options
    glb - DCA clear_glass options
    ----
    Sorry for off-topic ???
    How to manage a several diffuse channels? By using multiplier?

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    • #17
      Re: Architectural Glass - shopfront reflections

      Originally posted by nomeradona
      i am stuggling too with architectural glass using vray. i have read the manual and many of this things here. my problem really is making the light going through the glass. i dont still have the full control on this.

      another thing i found out, it seems that when you tick overide sun parameter's, vray will remember this setting. Then if you adjust the sun location, vray sun will not be will not be updated based on the new location. can you please look at this.
      to update the sun u wud hav to go back into the environment and update the v-ray sky material.
      My name is Lionel.... thanks to asgvis forum http://software.asgvis.com/index.php?option=com_content&amp;view=article&amp; id=792&amp;Itemid=30&nbsp; <br />my first cg contest i&#39;m proud

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