Re: Architectural Glass - shopfront reflections
Hello David and thank you for work. Hi to all!!!
David, have you try to make glass blocks(linked too)?
By using your technic of refraction:
1. in refraction layer - into map we put grid, which contain with fills:Fresnel-channel and lines: acolor or Fresnel-channel with small value
2. bump-map has grid with same u,v-value like grid(or texture if linked)
This my trick :
some tests in attach and sketchup-scene(5 version): http://www.yourfilehost.com/media.ph...ile=2520gb.zip
glb2_ds_trref - glass_architectural options
glb - DCA clear_glass options
----
Sorry for off-topic
???
How to manage a several diffuse channels? By using multiplier?
Hello David and thank you for work. Hi to all!!!
David, have you try to make glass blocks(linked too)?
By using your technic of refraction:
1. in refraction layer - into map we put grid, which contain with fills:Fresnel-channel and lines: acolor or Fresnel-channel with small value
2. bump-map has grid with same u,v-value like grid(or texture if linked)
This my trick :

glb2_ds_trref - glass_architectural options
glb - DCA clear_glass options
----
Sorry for off-topic

How to manage a several diffuse channels? By using multiplier?
Comment