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  • Another Wine Glass ...

    I decided to update an older scene of mine to use Winberg's technique, but with a little twist, I left a little of the glass at the area above the stem. This avoided the look of the wine filling the stem itself.



    C & C Welcome
    Eric Boer
    Dev


  • #2
    looks great RErender

    -dave
    Cheers,
    -dave
    ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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    • #3
      Nice image. Could you share the wineglass or post a viewport capture of these?

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      • #4
        Amazing work!

        Congrats,

        Gonçalo

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        • #5
          Deeelightful! Excellent, RErender. An thank heavens you didn't use the kitchen probe

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          • #6
            Thanks for the nice comments

            Here's a screen cap of the splines which are lathed at about 96 segs.
            Eric Boer
            Dev

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            • #7
              very nice what shader did you use for the grapes
              ...:::Visit my web site:::...

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              • #8
                Grape mat is all procedural, shader is phong:

                Eric Boer
                Dev

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                • #9
                  What are your IORs?

                  are you doing anything tricky here where the glass/wine interface exists?

                  I'm having a heck of a time reproducing these results. My liquid looks like it's flipping the sky and placing it on the area where glass material and wine material meet.

                  I saw once a tutorial that said you need to calculate the changed IOR for the interface (i.e. 1.333 only on top faces of liquid, but those on the sides should be like liquidIOR/glassIOR)

                  Escher

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                  • #10
                    Hallo Mc-escher.

                    the trick of getting the right Wine, is to remove the glass faces, where they meet the wine.

                    there´s also a grate oather thread here in the forum also about a wine glas.

                    look there.

                    it seems to be a known problem that you always get the wrong look if you doesnt remove the Glas faces. I thought, finalrender stage 1 had a solution about this. in the finalrender material you can give the material a number, what to compute first, the glas ore the wine. they told something about, you should model the wine a little bit bigger. than the glas and the renderer would automaticaly shrink it, but i didnt try it yet and i am not sure it works. At last because Vlado told, it would not realey solve the problem.

                    greetings tom

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                    • #11
                      Originally posted by tom schuelke
                      Hallo Mc-escher.

                      the trick of getting the right Wine, is to remove the glass faces, where they meet the wine.

                      there´s also a grate oather thread here in the forum also about a wine glas.
                      Yes, thank you. It's a good thread and I've been following it closely. I suppose I must have some problems with my model, as I cannot seem to get correct results when modeling glass and liquid with 'two profile curve and Lathe method.' I've also experimented with all of the various variations in the previous thread (wine smaller, larger, coincident to glass faces that haven't been removed) all of which don't seem to turn out very well.
                      I'm just missing something basic, I think. I'll keep looking.

                      Thanks
                      Escher

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                      • #12
                        i am amazed by the grapes.
                        i wanna test them now. they looks so cute and tastey.

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