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Very impressive. Nice design, careful use of textures and good lighting.
I wonder if the external views need ramping up a bit as they seem a little dull, but this is very professional work.
Thanks for sharing it.
The 2nd picture needs lens shift applied on the camera as the environment background texture is shown perfectly vertical yet the model is at a 3 point perspective so the verticals look wrong in comparison.
Maybe try to play with camera... or encrease the sky multiplier. the images IMHO are still dull. Ive seen the same thing on your Paul russam church interior. Or it might be the effect of your monitor. If its the monitor you have to calibrate it.
Dzine.... now that i look at those images... (especially the third one) the perspective is all wrong! i added the backgropund later in PS!! will rem that! thank u!
Nomer.. ur rite! my monitor does need calibration! it looked fine in the system i made these images.... so again i ask.. any good suggestions as to how to calibrate me screen??? :-\
A very nice job on the interiors, very subtle and gentle use of textures especially glass.
On the other hand exterior needs a bit more work. And i think that everybody should skip the motion blur thingy, especially here you put a displacement map on grass and then blurred it, making it very ireallistic.
gligorov...
thanks for the comments! i was tryin that DOF thing using the zdepth render.... yea ur rite though.. it does take away the essence of pic! maybe i will reduce it a bit!
thanx once again!!!
doin exteriors sure is tough!
jenujacob
Good start with the exterior shot.
I think you need to take care with the scale of the components. The car and also the tree leaves look too big to me. You could also try softening the shadows (try a sun size multiplier of about 3)
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