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Forrest animal

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  • Forrest animal

    Hey guys. I just wanted to show my latest rhino+vray work! The comp and twaeks are done in photoshop...
    It´s pure sci-fi, so don´t nag about mechnical errors
    Feel free to comment!

    PS now the image should show up...


  • #2
    Re: Forrest animal

    Very nice. Top rendering!

    Last I have done much product renderings - at all devices a glossieness contrast was used by the designers. Maybe you could give the orange or the white plastic a glossieness - theme like soft rupper against hard shiny plastic. Or a orange metalic carpaint for the "hair" could be nice too. Plastic fresnel reflections in a HDRI env are quite nice most. Only an idea.

    Can it open a mouth? Looks a little bit solid.
    www.simulacrum.de - visualization for designer and architects

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    • #3
      Re: Forrest animal

      Thanks!
      well, I tried all kinds of diffrent material setups, but this was the one imo the looked most "real". But for a studio shot I would probably go for some more reflective materials.
      The orange material has fresnel reflection with a .75 glossiness. It´s just the white material that doesn´t have any reflection. For some reason is white reflective materials the hardest one to create. IMO a white matte platic material looks better without glossy reflections.

      No mouth?! well, I thought it would be to sci-fi to have it eat vegetables, so I figured he has a long lasting battery.
      But there is a a diffrent aspect as well. I wanted it to look a bit like a spy droid. They only need to hear see and smell. They shouldn´t talk... or eat...

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      • #4
        Re: Forrest animal

        Great Work masterofacid !
        I like the concept and modeling a lot, is this a character design for animation?
        Joaquín Laborda - www.trumdesign.com

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        • #5
          Re: Forrest animal

          Great stuff...very detailed...I like it. The depth of field is right on, and the model itself looks fantastic.

          It looks a little grainy, like you used QMC for the whole thing...IMHO this shoot would be more suited for a IR+DE approach. That way some of the flatter areas can be smooth while retaining the details of the model. Also may help speed up some time spent on the background as well.

          Good work!
          Damien Alomar<br />Generally Cool Dude

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          • #6
            Re: Forrest animal

            Laborda,

            Thanks! Animation? No it just a "design/concept study".

            Dalomar,

            Thanks!
            I looked into the IR approch and to my surprise it produce a very good, clean result (after some tweaking). I am quite a newbie with this, is just my second demo period (I bought a new computer so I installed the demo once more... shame on me...).
            QMC seems to be more predictiable in terms of producing the same result over and over again without extensive tweaking. Maybe you guys should have a "hardcore rendering with v-ray" tutorial where you in depth explain the diffrences and advantages with the diffrent rendering metodes it offers. I am quite sure the most of the pepole here using v-ray are more designers then technical directors and would appricate to know how vray works.
            But to comment the noise. I am quite a noise person when it comes to rendering. I think noise gives the picture life (well, it depends on how much and what picture), so QMC gives IMO very pleasent images. Not so "lifeless, computer made" like other metods. But that´s me

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            • #7
              Re: Forrest animal

              Originally posted by masterofacid
              Thanks!
              I looked into the IR approch and to my surprise it produce a very good, clean result (after some tweaking). I am quite a newbie with this, is just my second demo period (I bought a new computer so I installed the demo once more... shame on me...).
              Yea, only in very rare cases have I had to ditch IR for QMC. It does take a little bit of tweeking, but once you get the hang of it, its never more then 2-3 clicks to get the right result. When most people hear that IR is a blurry method, or an approximation method, they assume that its somehow not good. All that means is that its not exact, but it gets pretty darn close

              QMC seems to be more predictiable in terms of producing the same result over and over again without extensive tweaking.
              That is true...you don't have to think about QMC and its very predictable. The only downfall is rendertimes, but on long nights when I'm going to sleep and don't care how long it takes then QMC allows me to get away with not thinking...always a plus on long all nighters.

              Maybe you guys should have a "hardcore rendering with v-ray" tutorial where you in depth explain the diffrences and advantages with the diffrent rendering metodes it offers. I am quite sure the most of the pepole here using v-ray are more designers then technical directors and would appricate to know how vray works.
              I've thought about it, but tutorials are a lot harder to put together then people think. Personally, I've spent the last year figuring out the ins and outs of how v-ray works, and its taken me that long. I'd love to put all that knowledge into some sort of document, with a bit of the behind-the-scenes how-it-works kind of info, but that would take a solid 2-3 weeks straight (at least). Thats the kind of time I don't really have, and I don't even know if it would make sense at the end of it. Besides, there's also a lot of other side info that gets tagged along with all of this like basic photoshop skills, digital image concepts, HDR images, and the list goes on. Rendering is interesting because it draws from a lot of different places. The downfall to that is that you need at least a little knowledge of all those to put some of the pieces together.

              But to comment the noise. I am quite a noise person when it comes to rendering. I think noise gives the picture life (well, it depends on how much and what picture), so QMC gives IMO very pleasent images. Not so "lifeless, computer made" like other metods. But that´s me
              I actually agree...a smooth image is nice (and sometimes its a necessity), but a little noise does make it more "real". That actually why I've been using Adaptive QMC for antialiasing recently. It allows me to use IR (faster), but that AA method tends to add just a little noise back into the result.
              Damien Alomar<br />Generally Cool Dude

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              • #8
                Re: Forrest animal

                dalomar,

                Too bad that you don´t have the time to make those tutorials/behinde-the-scenes stuff, cause I think they are much needed. But IMO I think you could just explain IR,QMC and LC what it is (in depth) and how to use/combinde them the best way. Just that would help alot I think! cause render time vs quality is always an important subject and a source to frustration. (but yes, you still need time to do it...)

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                • #9
                  Re: Forrest animal

                  Have you taken a look at the Training Manual? In there is a pretty good description of IR, QMC, and LC. Its not as "hardcore" as you would probably like, but it will definitely get you started. Also, a lot of the knowledge I've gained has come from reading, rereading, analyzing, and rereading Spot3D. Thats the v-ray help site (for max specifically, but still applicable here), and it explains all of the features, components, and concepts within v-ray. If you're really looking to get down in the trenches, then the Theory section (@ the bottom) would be a good place to start. There's also a great explanation of the different GI methods as well.
                  Damien Alomar<br />Generally Cool Dude

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                  • #10
                    Re: Forrest animal

                    dalomar,

                    The training manual is very good, it´s not that. It´s more, well... you know... I want to know how things work at a deeper level. But rendering is not just theory, it´s alot of testing and experimenting. So I´ll better get down to that.

                    I just had a quick look at spot3d, it looks like a very useful source of information!
                    It looks like I got plenty to read!

                    Thanks!

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