i try on it at the approach of hudred times :'(
but i feel it so bad and i think working without basic method are allway without result
so i come here with expect and desire to learn from all ur comment
my parameter :
max depth 10
camera off
invironment GI 1 BG 1 , none type
image sampler adaptive subv 0;4
threshold 0.1
antialiasing filter catmull room 1.5
QMCsampler adaptiveamount 0.87 minsampler 8
noise threshold 0.01 subdv mult 1
colormapping mult 0.76
burn valure 2
displacement all defaul
indirect illumination irradiance -4,-1 HSph subdiv 30 mult 1.3
lightcache subdiv 500 mult 0.75
i have one rectanglight in front off ur and one on the left brick wall
many ommilight(mult from 1-5,inverse is used) obove the table (so i think its cause the shadow in everywhere
i try to put some point light for main object (the table in the conner)but it not result and the light is everywhere (maybe increase the mult at that )
that all my trouble
thank for comment (so sorry about my english im still learnning by myself )
but i feel it so bad and i think working without basic method are allway without result
so i come here with expect and desire to learn from all ur comment
my parameter :
max depth 10
camera off
invironment GI 1 BG 1 , none type
image sampler adaptive subv 0;4
threshold 0.1
antialiasing filter catmull room 1.5
QMCsampler adaptiveamount 0.87 minsampler 8
noise threshold 0.01 subdv mult 1
colormapping mult 0.76
burn valure 2
displacement all defaul
indirect illumination irradiance -4,-1 HSph subdiv 30 mult 1.3
lightcache subdiv 500 mult 0.75
i have one rectanglight in front off ur and one on the left brick wall
many ommilight(mult from 1-5,inverse is used) obove the table (so i think its cause the shadow in everywhere
i try to put some point light for main object (the table in the conner)but it not result and the light is everywhere (maybe increase the mult at that )
that all my trouble
thank for comment (so sorry about my english im still learnning by myself )