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  • Proper color mapping...working

    Hello everybody,
    Sorry for the posts, but I have had some probs with my provider.

    Below are few pictures with different color mapping setups for this scene
    http://www.volny.cz/mzmeskal/Table.rar

    I am trying to figure which color mapping setup looks the most real, considering the color of the texture.

    Any opinions, ideas which colormaping setup is used in which situations (exterior, interior, studio, etc.) are more than welcome.

    Thanx, Martin







  • #2
    Your links dont work and you have posted the same post 3 time's
    Natty
    http://www.rendertime.co.uk

    Comment


    • #3
      mzmeskal,

      I get prompted for a username and password with Mozilla...if that's any help.
      Best regards,

      Corey Rubadue
      Director

      Chaos Group

      Comment


      • #4
        I am trying to figure which color mapping setup looks the most real, considering the color of the texture.
        Could you post an example of the texture?
        MDI Digital
        moonjam

        Comment


        • #5
          here it is

          Comment


          • #6
            Personally i like the second image the best.
            can i just say i would put a slight chamfer on all the edges, just to pick up the Specular a bit ....looks nice


            Natty
            Natty
            http://www.rendertime.co.uk

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            • #7
              I like the HSV Area 40 more, have the best range, contrast and its gives a scense of mistery on the dark side...

              Gonçalo

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              • #8
                second

                second pic is nice....in the second place i will take the linear one too

                Comment


                • #9
                  more importantly mzmeskal, which one do you prefer ?
                  Natty
                  http://www.rendertime.co.uk

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                  • #10
                    HSV looks more accurate to me, but i like the Exponential as an image.
                    Digital Progression

                    Comment


                    • #11
                      me.. I like the HSV. I think that it shows in your images, the way they still have the richness of colour that the others don't have.

                      Comment


                      • #12
                        Thanks for comments, for me the HSV is good cos it keeps the most of the color of the texture, on the other hand the exponential looks better. Maybe it could be a good feature if we could control the color mapping in some ways.....logarithmic color mapping is missing. Just wonder how it would look in Vray.

                        All the edges on the model have fillets with 0,05mm radius just like in the real world.... Thats the other thing....if you download the scene above, youll notice I have applied glossy map and bump map, however I tried to light the scene a bit more, but the specular highlights on the faces dont show...I might increse the reflection a bit and increase the glossiness....

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                        • #13
                          HSV, Area and GI, a bit more reflective material....

                          Comment


                          • #14
                            mzmeskal,
                            Try a self-Illum bounce card or specular only omni light using Place Highlight to position the light to pick up those edges.

                            Only problem is that VRay Material doesn't have fake specular hightlights, so you may also need to create a Shellac Material.
                            sigpic

                            Vu Nguyen
                            -------------------------
                            www.loftanimation.com.au

                            Comment


                            • #15
                              so is that ...the min and the max ...@ that #?

                              so is that ...the min and the max ...@ that #?

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