If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
The result is grate no discussions about the quality of your rendering. And for more i am glad to see, you´ve removed the vase with wather from the foreground. which took to much place and seemed to be to important.
Your image tells a storry of the feeling of sun comming through your tranclucent windows, about silence, and about something that has happend while you dont realy know what it was. Why did this bird leaf such a nice room. what has happend.
now it has become better i think.
if someone would and should critique your work, the only question should be, why this room. Are there oather alternates to a room with much athmosphere.
Settings... hmhmhm... what we have here...
There is only one big vray-lighstource on the left - the white window.
I cranked up the light subdivs to 40 and rendered the light information directly into the I-Map. (Store with irradiance map) All surfaces (despite the tree) are Vray-materials, what makes it possible to use Photon mapping for the 2nd bounce.
In this Image the I-Map is computed with the "Very high" setting, and 2/5 simple two-level Antialiasing because i had the impression that it makes the image even a little sharper. With these settings the Image took 2 1/2 Hours to render (including P- and I-Map) but get almost the same Quality in an hour with the parameters cranked down a bit.
Tip: In the beginning i got the typical photon-mapping Artifacts - these little splotches that appear in the corners. (my raytrace threshold in the P-Map parameters is 0 and convex Hull area estimate is off) I got rid of these by turning on the "check sample visibility" in the I-Map parameters ALTHOUGH i used the "High" or "Very high" settings.
I use many glossy reflections in the scene although you can't see all of them. (you'll see it in the animation though) It's just impressive how fast Vray renders these! With precomputed P- and I-Map it renders a frame in about 5 minutes - that means i can render a longer animation on single 2600+ AMD with 1gig Ram... well... amazing isn't it?
Oh, one thing i still have to mention: The tree is build out of a few Dosch-Trees and powered up by Vray-Displacement. The the glow around the window and the smoke is done via Photoshop... but only because Aura is not yet released and there is no possibility to compute the glows based on the "real" brightness of a pixel.
Here's a little wireframe of the objects that are interesting modelling-wise: Wireframe
Comment