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  • Japanese Interior

    Hi guys

    This is a Room i created for an Interior Contest, rendered with Vray...



    Fullrez

    Hope you'll like it!

  • #2
    I love it! That's my new wallpaper (perfect size )!

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    • #3
      Very nice
      Richard De Souza

      www.themanoeuvre.com

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      • #4
        best interior i have c in vray forum my respect for you

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        • #5
          BEAUTIFUL!!!!!
          ...:::Visit my web site:::...

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          • #6
            nice

            niceeeeeeeeeeeeeeeeeeeeeee

            and as always i shall ask for settings,time ,specs in my futile attempts to do something similar

            looks good

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            • #7
              Hallo Sascha !

              The result is grate no discussions about the quality of your rendering. And for more i am glad to see, you´ve removed the vase with wather from the foreground. which took to much place and seemed to be to important.

              Your image tells a storry of the feeling of sun comming through your tranclucent windows, about silence, and about something that has happend while you dont realy know what it was. Why did this bird leaf such a nice room. what has happend.

              now it has become better i think.

              if someone would and should critique your work, the only question should be, why this room. Are there oather alternates to a room with much athmosphere.

              At last it is a grate work.

              see you soon in Hamburg.

              Tom

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              • #8
                And what happened to the bird?

                Very nice work anyways!

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                • #9
                  Truely beautiful work. I love everything about it.

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                  • #10
                    very very very nice.....love it.

                    How did you get the light glow around the windows? just photoshop?

                    wireframe?

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                    • #11
                      Great image............
                      a little bit of volume light wouldnt go a miss....
                      Natty
                      http://www.rendertime.co.uk

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                      • #12
                        Wow, what a boost

                        Thanks a lot!

                        Settings... hmhmhm... what we have here...
                        There is only one big vray-lighstource on the left - the white window.
                        I cranked up the light subdivs to 40 and rendered the light information directly into the I-Map. (Store with irradiance map) All surfaces (despite the tree) are Vray-materials, what makes it possible to use Photon mapping for the 2nd bounce.
                        In this Image the I-Map is computed with the "Very high" setting, and 2/5 simple two-level Antialiasing because i had the impression that it makes the image even a little sharper. With these settings the Image took 2 1/2 Hours to render (including P- and I-Map) but get almost the same Quality in an hour with the parameters cranked down a bit.

                        Tip: In the beginning i got the typical photon-mapping Artifacts - these little splotches that appear in the corners. (my raytrace threshold in the P-Map parameters is 0 and convex Hull area estimate is off) I got rid of these by turning on the "check sample visibility" in the I-Map parameters ALTHOUGH i used the "High" or "Very high" settings.

                        I use many glossy reflections in the scene although you can't see all of them. (you'll see it in the animation though) It's just impressive how fast Vray renders these! With precomputed P- and I-Map it renders a frame in about 5 minutes - that means i can render a longer animation on single 2600+ AMD with 1gig Ram... well... amazing isn't it?

                        Oh, one thing i still have to mention: The tree is build out of a few Dosch-Trees and powered up by Vray-Displacement. The the glow around the window and the smoke is done via Photoshop... but only because Aura is not yet released and there is no possibility to compute the glows based on the "real" brightness of a pixel.

                        Here's a little wireframe of the objects that are interesting modelling-wise:
                        Wireframe

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                        • #13
                          looks like a cat found the bird, from the looks of all the feathers on the floor.
                          5 years and counting.

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                          • #14
                            did you also notice that one of the feathers is being used as a quill in a bottle , up near the top left hand corner. ^_^

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