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X-ranger (beefed up smart)

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  • X-ranger (beefed up smart)


    X-Ranger smart based offroad concept

    special thanks to Thomas suurland for the wheel tutorial

    more real dirty offroad action pics coming up next

    Greetz, Sebastiaan

  • #2
    Nice modelling, but for me I would definitely use a different HDRi map, also the mapping of the reflections looks weird, otherwise good work, keep it up...

    Comment


    • #3
      I find it hard to see details in the model because of the dark exposure. Maybe bright up the scene a bit and add some stuff to be reflected on the car paint.

      From what I can see the model look good… maybe post some other angles

      Regards
      Bakbek.
      sigpic

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      • #4
        i still have some problems with hdri in vray, the prepasses look fine but i think it's rendered a bit overbright

        take a look at the folder of my smart

        http://users.pandora.be/threedee/smart

        more colors and my original model...

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        • #5
          allrighty then,

          black is black, so check this one out... needs a snorkel actually



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          • #6
            much better than the black one, but I would not give up on black....try to use a different HDR map, maybe add some white cards and put a texture on the floor as well.

            You see HDR reflection is nice but I think that white cards sometimes do much better job with specularity ang glossines. Try to combine....lets see what you come up with.....

            Cant wait...

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            • #7
              black is black, so check this one out... needs a snorkel actually
              not really...

              http://www.vrayrender.com/gallery/image/119/

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              • #8
                Originally posted by asango
                not really...
                Looks like more of a studio lighting set-up on that one. I wonder if HDRI was even used?

                --Jon

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                • #9
                  Looks like your reflection map isn't setup properly. Which HDRI map are you using in this shot?

                  http://users.pandora.be/threedee/smart/X-ranger3.jpg

                  You can see the mapping coordinates bunching up at that side of the environment, which may also be causing lighting problems, if you are using same HDRI for GI.

                  I would suggest downloading HDRI Shop utility, loading up the HDRI image and converting it from angular / cubic to latitude-longtitude mode. And then using "Spherical" environment mapping in Vray HDRI material. You will know it is done right if your HDRI map looks like a normal panoramic image (no weird warping). This has produced best results for me.

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                  • #10
                    Originally posted by J_Bug
                    Originally posted by asango
                    not really...
                    Looks like more of a studio lighting set-up on that one. I wonder if HDRI was even used?

                    --Jon
                    aye. its definately a studio type setup...but then again so is CBAS's, single object on a white BG.

                    i just wanted to show him that with somthing like a super reflective black material...its not about the black...its about the reflection enviornment.

                    Comment


                    • #11
                      Originally posted by Eldar
                      Looks like your reflection map isn't setup properly. Which HDRI map are you using in this shot?

                      http://users.pandora.be/threedee/smart/X-ranger3.jpg

                      You can see the mapping coordinates bunching up at that side of the environment, which may also be causing lighting problems, if you are using same HDRI for GI.

                      I would suggest downloading HDRI Shop utility, loading up the HDRI image and converting it from angular / cubic to latitude-longtitude mode. And then using "Spherical" environment mapping in Vray HDRI material. You will know it is done right if your HDRI map looks like a normal panoramic image (no weird warping). This has produced best results for me.
                      well i've used the "park.hdr" on that one, and i've used the spherical environment mode using a lat/long map, but still it's banging up whatever setting i use... i guess it's just the map...

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                      • #12
                        Originally posted by asango
                        what lighting techniques are used here?

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                        • #13
                          i looks like it is mostly white cards....with maybe a direct spot thrown in there for depth...

                          a great example of awesome studio lighting setup for cars would have to be thomas suurland's stuff....www.suurland.com...check out the beetle renders(well any of his car renders actually) under the portfolio section, they are top notch. black ones were done with fR and the green ones were done with vRay (all we all know which ones look better )

                          he has some insight on his setup on the site, but he also visits these boards so you might get him to chime in on some techniques.

                          btw, i dont know if i said it yet, but that model rocks, heh i totally want one ^.^

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                          • #14
                            just use the original probe (the one that looks like a pic of a chrome ball) and leave mapping option to it's default in vrayhdri. Usually with devbec's maps you need to turn down the multiplier (especially for lighting the scene)
                            Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                            • #15
                              thnx flipside, my fellow antwerpian ,

                              used a debevec hdri, angular mapping, turned down the multiplier, added some dirt and voila...

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