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Nice modelling, but for me I would definitely use a different HDRi map, also the mapping of the reflections looks weird, otherwise good work, keep it up...
I find it hard to see details in the model because of the dark exposure. Maybe bright up the scene a bit and add some stuff to be reflected on the car paint.
From what I can see the model look good… maybe post some other angles
much better than the black one, but I would not give up on black....try to use a different HDR map, maybe add some white cards and put a texture on the floor as well.
You see HDR reflection is nice but I think that white cards sometimes do much better job with specularity ang glossines. Try to combine....lets see what you come up with.....
You can see the mapping coordinates bunching up at that side of the environment, which may also be causing lighting problems, if you are using same HDRI for GI.
I would suggest downloading HDRI Shop utility, loading up the HDRI image and converting it from angular / cubic to latitude-longtitude mode. And then using "Spherical" environment mapping in Vray HDRI material. You will know it is done right if your HDRI map looks like a normal panoramic image (no weird warping). This has produced best results for me.
You can see the mapping coordinates bunching up at that side of the environment, which may also be causing lighting problems, if you are using same HDRI for GI.
I would suggest downloading HDRI Shop utility, loading up the HDRI image and converting it from angular / cubic to latitude-longtitude mode. And then using "Spherical" environment mapping in Vray HDRI material. You will know it is done right if your HDRI map looks like a normal panoramic image (no weird warping). This has produced best results for me.
well i've used the "park.hdr" on that one, and i've used the spherical environment mode using a lat/long map, but still it's banging up whatever setting i use... i guess it's just the map...
i looks like it is mostly white cards....with maybe a direct spot thrown in there for depth...
a great example of awesome studio lighting setup for cars would have to be thomas suurland's stuff....www.suurland.com...check out the beetle renders(well any of his car renders actually) under the portfolio section, they are top notch. black ones were done with fR and the green ones were done with vRay (all we all know which ones look better )
he has some insight on his setup on the site, but he also visits these boards so you might get him to chime in on some techniques.
btw, i dont know if i said it yet, but that model rocks, heh i totally want one ^.^
just use the original probe (the one that looks like a pic of a chrome ball) and leave mapping option to it's default in vrayhdri. Usually with devbec's maps you need to turn down the multiplier (especially for lighting the scene)
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