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  • quasi monte-carlo

    hi to all asgvis member another type of rendering engine i used, for this project ill try Quasi Monte-Carlo as a secondary engine. Hope it will help me alot to improve this kind of setting,
    All comments and suggestions are welcome

    Mabuhay Vray for SU....





    FOR HIGH RESOLUTION JUST CLICK BELOW

    http://i258.photobucket.com/albums/h.../VISABELLA.jpg
    [url=http://chillfree4all.blogspot.com/]www.chillrender.com

  • #2
    Re: quasi monte-carlo

    chill, again this exterior rendering is a bit washout "just like the other one". i dont knwo if its the gamma correction, which was the common bug before in vray. or the use of physical camera. Are you using vray physical camera? i knew in one of your best render you did not. Perhaps the camera is lightening those dark tones. if its in this case increase your fstop value of your camera to darken those tones, and increase the sun's intensity multiplier to increse the effect of light.
    http://www.nomeradona.blogspot.com/
    http://www.sketchupvrayresources.blogspot.com/
    http://www.nomeradonaart.blogspot.com/

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    • #3
      Re: quasi monte-carlo

      Hi there bro, how are you..

      Another great render.. IMO your image is look great, i can feel it's really like a hot afternoon there. But for the gamma issue, if you use gamma correction 2.2, usually the texture diffuse is have to set 1/2.2 = 0.454, so in this case maybe you can try to lower the intensity of textured image to 0.454,

      cheers..
      VD

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