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haunting progressive

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  • haunting progressive

    Don't really post too many things in the gallery, but I was just messing around in the final days of my thesis. This is actually a weird composite that resulted from a progressive render and the previous rendering's alpha channel. The view was cool, the alpha "mistake" was cool, so I thought I'd post. This rendering isn't meant to be the cat's meow, just trying to get it onto paper before the clock strikes 12. hope someone out in vray land likes it.

    Damien Alomar<br />Generally Cool Dude

  • #2
    Re: haunting progressive

    Hey,

    i think this looks really cool!

    I dont`t know how you really made it- is it something like a beatiful mistake with mappings instead of geometrie ?

    The picture looks very graphical and it reminds me of some work of a graffiti artist who got real famous. He is called DAIM and made/ is making (i dont`t know) 3d pictures.

    http://www.daimgallery.com/

    Have a nice day

    Jonas

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    • #3
      Re: haunting progressive

      Thanks for the kind words...The geometry itself is extremely deliberate, so its not really the heart of the mistake. The mapping is absolutely horrible, so I'd rather not focus on that one (there's actually artifacts from overlapping geometry in there too). I tend to like working with extreme camera angles and focal lengths, so this continues along that vein.

      The heart of the mistake comes from working progressive renders in with regular renders. Progressive renderings won't generate any channel information (alpha, GI, caustics and the like). However, if there are existing channels are present before doing a progressive render (and the resolution/channels aren't changed) then those will be retained. If you save the image, then the existing channels will be saved within the image (depending on the format). In this case the alpha channel was from doing an elevation shot previously. Part of the workflow was that I had to do a regular render just for the alpha before I did the progressive render, and this time I just forgot.

      Interestingly enough, I've been looking to do some odd compositing stuff similar to this, although with photography rather than renderings...
      Damien Alomar<br />Generally Cool Dude

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