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Texturing organics: material tests

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  • Texturing organics: material tests

    Hi friends,

    With all those new Sketchup plugins to do organic modeling, I though it would be a good exercise to try to materialise these forms.

    So here some quick material tests.
    The textures were projected to the the surface.
    - Machine: octocore MacPro running Vista 64bit
    - Render time: between 3 to 6 minutes for the SSS and glass renders.
    the displacement renders took 8 to 13 minutes.
    - Original image size for all images: 1230 X 835.
    - Lighting: pure physical sky.
    - settings: Irrmap+LC

    Skin SSS:



    Glass no caustics:



    orange car light + caustics:



    Glass + caustics:



    Stone + displacement + soft shadows:



    Another stone + displacement + soft shadows:


    Grass displacement + soft shadow:


    Thanks for watching,

    Biebel

  • #2
    Re: Texturing organics: material tests

    Since this is a "lab" post, d you care share this model? (with the vismats). I wanna make some HDRI tests but i can´t handle displacement.

    Cheers!

    Comment


    • #3
      Re: Texturing organics: material tests

      very nice biebel, the stone ones are a beauty, congrats, btw, i once try to apply a displacement on a bark texture on a high polygon tree, but when i render it the part of the tree where i apply the texture was gone, dont know why..but congrats to you bro.

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      • #4
        Re: Texturing organics: material tests

        very nice.im not good at displacement.The stones looks real man...well done.

        Comment


        • #5
          Re: Texturing organics: material tests

          Thank you Kgoku, Teofas and Mohd-akmali.

          @Kgoku:I'll try to upload the SU model tomorrow on 3Dwarehouse and post the link here.

          @Teofas: Maybe you experienced a RAM issue because of a high resolution displacement texture you used or maybe too high displacement settings?
          I learned in this experiment that testing using really low .visopt file settings, the RAM is controlled much better (I always check the task manager to see how much RAM is still free while rendering).

          Here's that stone render at original size (saved for web to lower file size):

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          • #6
            Re: Texturing organics: material tests

            wow, i love those glasses with caustic. very good indeed. also those displacement materials rocks. ;D
            http://www.nomeradona.blogspot.com/
            http://www.sketchupvrayresources.blogspot.com/
            http://www.nomeradonaart.blogspot.com/

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            • #7
              Re: Texturing organics: material tests

              Thanks Nomer.

              Comment


              • #8
                Re: Texturing organics: material tests

                Yeha i realy like it, could you make a favor for all us???? Explaing how did u mapped the texture??? Please is very good.
                http://andeciuala.blogspot.com<br /><br />Core2Quad Q6600<br />Geforce 8800GT 1GB <br />4GB DDR2 800

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                • #9
                  Re: Texturing organics: material tests

                  how thit u texture it?? using projetion in sketchup..? it looks realy nice
                  www.DWanimations.org | Makes your work come to life

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                  • #10
                    Re: Texturing organics: material tests

                    Yep - superb displacement examples. For us displacement newbies, maybe you can explain a little more about settings etc.. I particularly like the rocks.

                    David
                    Sketchup 2015
                    Vray version 2.00
                    www.davidcauldwell.co.uk

                    Comment


                    • #11
                      Re: Texturing organics: material tests

                      Thank you guys


                      Originally posted by dcauldwell
                      Yep - superb displacement examples. For us displacement newbies, maybe you can explain a little more about settings etc.. I particularly like the rocks.
                      I didn't change the default global displacement values. Instead I tried to define the strenght by playing with the multiplier in the displacement slot of the material.

                      Originally posted by andeciuala
                      Yeha i realy like it, could you make a favor for all us???? Explaing how did u mapped the texture??? Please is very good.
                      I used the standard 'projected textures' method = pipeting the texture (which I right clicked and set to 'projected') of a face and paint bucket it to the whole surface.


                      Some more displacement, both on the object as to the ground surface:

                      Comment


                      • #12
                        Re: Texturing organics: material tests

                        Do you make a disp. map in Photoshop to create the stones..? becoulse when I try it I get al kindes of sharp eddege in my render from the disp. map.
                        www.DWanimations.org | Makes your work come to life

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                        • #13
                          Re: Texturing organics: material tests

                          this is what I get


                          www.DWanimations.org | Makes your work come to life

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                          • #14
                            Re: Texturing organics: material tests

                            hi bibel
                            excelent as always!!! but its does seem to good to be true, that mapping seems impossible with those new UV mspping tools and with projection... your gonna have to give us meatheads a demonstration or tut!!!

                            could i see i hidden line screen shot?

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                            • #15
                              Re: Texturing organics: material tests


                              our parabens ;D.. very perfect .. the stone was very real
                              hugging .. ;D

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