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nice move men..i like d way you make the carpet displacement...try to add some reflection on your floor or try cgtexture.com for your materials...good render
Technological Institute Of the Philippines<br />BS.Architecture <br />astig mga noypi !!!!!
nice move men..i like d way you make the carpet displacement...try to add some reflection on your floor or try cgtexture.com for your materials...good render
hi erick, i think the render is ok. there are things that i think need some atention like the shelve dosent have those things to open it (dont know the name in english)some materials have noise, that can be resolve with the subdivs multiplier and if you are using rect. lights also the subds are important, i think that some nice shadows can help, the pillows geometry is too hard, the carpet displacement its too high(in my opinion), but your going on the right way my friend, hope to see an update on this one, i know you can improve.
hi erick, i think the render is ok. there are things that i think need some atention like the shelve dosent have those things to open it (dont know the name in english)some materials have noise, that can be resolve with the subdivs multiplier and if you are using rect. lights also the subds are important, i think that some nice shadows can help, the pillows geometry is too hard, the carpet displacement its too high(in my opinion), but your going on the right way my friend, hope to see an update on this one, i know you can improve.
i know what you're referring to.. the cabinet handle, yah i forgot, and i got this model on 3d warehouse and got not much time to look for errors, actually its a displacement study and you're comment on carpet was highly appreciated. can you teach me on how to adjust subdivs multiplier? and on how can i improve the lightings... or if its ok with you, teach me in details... i'll put a credit on you teofas, you're such a nice person... cheers!!!
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