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Well it took long enough but I'm finally getting around to posting those screen pics (I can never get anything done til the weekends)
Again, people and trees are placed on plane and mapped with 2 sided materials and angled toward the camera. Normally I'd have to add an extra screen for each tree to produce an accurate shadow but in this render my sun light was almost directly behind the camera. The only other tip I can give on this (well other that to forget it a buy tree onyx and go 3d or use RPC instead) is one thing I do to make placement and scaling more accurate is a plane (1 X 1) and place the pivot at the bottom midpoint (I know old hat to most of you guy). This just makes it easy to copy and locate it, place to different tree or person image on it, then set the high and width of the plane to the correct size for the image (say 6' X 2' for a person) without losing its base location.
Hi gang, wow sorry its taken so long to get back to you all, its been a very very busy week. Been keeping an eye on things but just haven't had more the 5 min to post any thing. As alway I really apreciate the kind words, thanks!! :P Dejavu, just in case you or anyone is interested I've made the move to go freelance and start my on business this week (thats what I've been busy doing). I actually gave my bosses my one month notice at work on Monday (god I must be crazy). Luckily they weren't mad and will probably be my first client. Any advice you guys can give me starting out, boy I could sure use it.
Dman3d: "
One last Q - what is your sun multiplier?"
If I remember right I ended up with 1.3 w/ a mostly white and yellow (10%) lighting. I set most of the objects w/ a receive GI and 1.5 to 2.0. But then from your images I need to be asking you questions.
zerofractal:
Hey I'm a big fan of your stuff and love your web site. Diffinately one of the coolest on the net. If I'm not mistaken you were one of the first to use displaced grass. Anyhow as mentioned before I used max scatter for the grass & toon one. Ive used this one a few times on renderings with max scanline, and looks great, but has proven way to slow to do in vray at any large scale.
Heres a part of one of my old renders using it (I'd show the rest but I'm not sure I have the right from my old employer)
I think the best way to explain this one is by example. For anyone that wants it here's the grass & toon max file. Sorry, I was going to try to get this up last week.
The other one was done with the free tree druid plug-in. I looked around and found the really great tutorial I've seen on this it still up over at www.3dtotal.com in their tutorial section. Very cool.
cocolas: "the coble stone displacement...did you use a tutorial to learn that?? "
No I just used the good ol' fart method. That is a just farted around with vray long enough to get it to work the way I wanted. Unfortunately since I'm too poor to get any real training I use this method to learn everything, but dont we all.
P.S. I'm curious to see what type of rendering times you guys get with that scene. Its take my laptop (1.2Ghz Celeron w/ 512MB Ram) around 30 mins to render. OK, go ahead, make me sick with your times.
I actually gave my bosses my one month notice at work on Monday (god I must be crazy). Luckily they weren't mad and will probably be my first client. Any advice you guys can give me starting out, boy I could sure use it.
I'm personally not in the freelance biz (yet) but I have a couple close friends that are.....and one thing they have in common is the fact that they have some decent hardware to keep their work flow going. In other words I don't thing a celeron 1.2 ghz can quite cut it, especially if you start getting gigs and need a fast/steady turn out. I'd say you probably need a couple dual procs to be able to always work as one is rendering.
Also if you're in it alone (no partner) you'll need to start doing some heavy marketing (web/paper prtfolio/phamphlets/biz cards/even interactive CD-ROMS that you could send out)..... it's probably gonna be tough at first because you gonna have to do the job of many (3d guy/marketer/bisuness manager) at once.
but I think you got REAL talent so hope you keep it up, and don't give up!!!!!
Originally posted by Adrian A. Brown
cocolas: "the coble stone displacement...did you use a tutorial to learn that?? "
No I just used the good ol' fart method. That is a just farted around with vray long enough to get it to work the way I wanted. Unfortunately since I'm too poor to get any real training I use this method to learn everything, but dont we all.
hehhe, yeah I know what you mean.....I do the same as probably everyone here ........actually syclone3d got a really good links page w/ a couple good displacement tutes.......and other good stuff!!! http://www.syclone3d.com/links2.htm
(thanks syclone, btw).
Alas though, exteriors still poke me with sticks. I will get one down sooner
or later, hard to know though when I am being too picky and should just
let it go.
I am fascinated by the limitless approaches to exteriors, thus the Q about
the sun.
Whichever method you are using keep it up, looks great.
(I too stink up the place trying to milk the pixels from VRay)
P.S. I'm curious to see what type of rendering times you guys get with that scene. Its take my laptop (1.2Ghz Celeron w/ 512MB Ram) around 30 mins to render. OK, go ahead, make me sick with your times.
I rendered it in 1 min 5 sec on p4 2.4 , but AA is fixed at 1 and GI is off, what settings did you use to render it?
5min54secs - Adaptive AA at -1/2, no gi
5min0secs - Fixed at 3
6min29secs - fixed at 4
I think you better look at some new hardware or deadlines and changes are going to kill you
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