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  • house

    hi friends
    im tryint to make this house a little bit more photorealistc.. take a closer look and tell me how can i do something llike this
    thanks

    http://www.silverioneto.blogger.com.br/v-post.jpg[img][/img]

  • #2
    Nice job so far. I only have two comments:

    1. make the wall textures less continouos, maybe by adding some dirtiness where it might be expected, also chamfer the edges of the garden wall on the left.

    2. try a different view by lowering the camera to eye level of a person standing on the street.

    Great job so far!

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    • #3
      hey brim , really good your advice, but how could i put this kind of rusts? with a mix map? im not shure what to do to take this efect. Can you help me?

      Comment


      • #4
        Off to a great start,

        1. ditto
        2. ditto

        3. I'm completely new to the displacement grass thing so I can't give much advice to that but I'd say the grass still looks a little fake. I think it need a diff color map with more varity in color patchs. The stone areas could use some displacement as well (as I'm a big fan of)

        Good Luck

        Comment


        • #5
          For the grass try looking at this thread:
          Metroberlin's grassy sheep

          Metroberlin reworked Goncalo's grass from a while back and he got pretty good results.

          For the texture on the walls, yes use mix maps. For some texture links check Dave's site link's page here.

          Comment


          • #6
            thanks for the links Brim, and for Syclone3D's links.....great resources

            paul.

            Comment


            • #7
              yo Silver
              i still dont like the car paint.....
              the whole image looks loads better ....... well done

              Natty
              Natty
              http://www.rendertime.co.uk

              Comment


              • #8
                http://www.silverioneto.blogger.com....lacement_2.jpg

                hello guys !!
                thanks for all advices, wll try to do my best in this job. And you all have helped me too much

                nat: really the colors car was very weird. Neither i know why i left this way, but think now its a little bit better.

                brim; try to change walls textures, what do you think now? about camera angles, i dont know if i down it can be better because when i do this everything in upsteirs keep very weird , but anyway... about grass im now using metroberlim grass, but i didnt see big differences... maybee because i didnt adjust size properly... will see it.

                adrian: thaks for comments, and i tryed to aply more displacement at the bricks, as you said.

                Comment


                • #9
                  Me likes it better now...
                  Great progress, Silver. I also like the textured wall better now, as well as the new car paint...
                  []
                  Rick
                  V-Ray Evangelist, Trainer and Freelancer
                  www.behance.net/rickeloy

                  Comment


                  • #10
                    Second that - looks great Silver. The wall has more character now! And the car looks more realistic. Nice work.

                    Comment


                    • #11


                      one more update

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                      • #12
                        1. Remove the car from the scene or change some details: head lights and grill, make it little less reflecting...

                        2. Rocky road looks weird, maybe you should try vray displacement like you use in a grass.

                        3. Maybe you should try to remove some sharpness in shadows.

                        Nice work.

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