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The biggest fight (for me at least) is with the shape of the room.
It has so much impact on how to light it. I often light in serveral ways
before I get remotly happy with an image.
What works in one will not in another due the materials, light placement,
color and so on.
know what you mean.....I guess that's why it's such a challenging task
Originally posted by Dman3d
But perhaps making the can lights more colorful and intense. That
might help snap a bit more contrast into the indirect areas.
Are they spotlights, VRay lights, IES lights?
they are just simple max spots.....and yeah, i see what you mean by more contrast...I'll try that when I have some time....hehe, other s@#t is awaiting for me
Originally posted by Dman3d
That glass does look good as well as the image/objects outside.
Is that just an image outside the window? It blends well (to me).
it's just an image in the background envir. for max.
thanks for your suggestions dman3d....really appreciate them
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