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  • Vray rendered commercial

    Hi all!

    A TV commercial running in Germany at the moment, rendered in Vray. Animated in Maya, cloth simulation done with stitch in Max.

    Have fun,
    Michael

    http://www.blackmountain.de/projects/movies/rei.mov

    Ooops, forgot: 15mb sorensen3 quicktime download
    This signature is only a temporary solution

  • #2
    fantastic

    very great job

    congrats

    Vince
    Architecture & design Sàrl
    global solution for architecture
    www.architecture-design.ch

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    • #3
      Great stuff, any details? Were the clothes the only CG objects?
      Were any of the props modeled?
      "It's the rebels sir....They're here..."

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      • #4
        all clothes are CG, the shirt and the trousers have cloth sim applied to it, the others (stockings & underwear) are traditionally keyframed in Maya and exported to Max. For the simulation part, we used "giacometti" like thin animated collision geometry and some animated helpers to bind the clothes. The only other CG objects in the spot are the lamp where the trousers jump up and are hanging, and the window handle when it's opened by the shirt.

        tnx for the nice feedback!
        Michael
        This signature is only a temporary solution

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        • #5
          Hi Michael!

          Turned out really great! I assume the trousers were the biggest problem in the end? Did you have to rebuild all shaders?

          Cheers!
          Schlörby

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          • #6
            But!! She's mixing colors!!!

            Great work!!
            Torgeir Holm | www.netronfilm.com

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            • #7
              Awesome.

              Curious.. you say keyframe animation for stockings & underwear was done in Maya. How did you export animation from Maya to Max?

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              • #8
                Very nice! Congrats

                Gonçalo

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                • #9
                  Hi!

                  @schloerby: Greets! Yop, the trousers' shader was completely rebuilt, turned out to be a shellac shader in the end (translucency was done in a second pass with another shader). Like this we were able to separate diffuse lighting and speculars... Great workflow btw, you match diffuse light (f.e. with hdri) and just use some pointlights with spec only to place specular highlights completely independent from diffuse lighting
                  @eldar: we have developed an inhouse tool for exporting mesh deformations from maya to max... Unfortunately i'm not allowed to give it out to public, it's very rough anyway, no UI, still a lot of handwork.
                  @egz: now you see what groundbreaking product is advertised

                  greetings,
                  Michael
                  This signature is only a temporary solution

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                  • #10
                    @egz: lol
                    Architecture & design Sàrl
                    global solution for architecture
                    www.architecture-design.ch

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                    • #11
                      Originally posted by egz
                      But!! She's mixing colors!!!
                      ....she doesn't look bad either,


                      good work btw!!!




                      paul.

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                      • #12
                        For those interested in animating in maya and rendering in max, check out:

                        http://www.keithlango.com/KLA_index.htm

                        Under his tools section he has a kit called "Maya2MaxRenderKit", lot's of steps but it works.
                        www.rayduststudios.com

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                        • #13
                          Hi, any chance someone could post me a direct link to the tool section, for some reason Keith's navigation bar doesn't show up on my machine? I tried the most obvious choice : -

                          http://www.keithlango.com/Tools.htm

                          but, obviously not the link name I need, thanks in advance

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                          • #14
                            well it looks like its in frames.

                            but the page loaded in the frame is....http://www.keithlango.com/tools.htm

                            Comment


                            • #15
                              Thanks for the link andrius. That is definitely a gem.

                              I wonder if anyone tried to make use of Maya Cloth and export the resulting deformed mesh through such a pipeline for morpher animation in Max and rendering in Vray.

                              Maya cloth seems like Sim Cloth in regards to ease of use, but it appears to be much more in depth as far as control goes. It has fabric stiching, tearing and all the funky stuff.

                              On that note, anyone know if the Mesh Indent modifier for Sim Cloth is ever going to be released? From what I understood how it works, it sounds like an essential tool.

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