This started off as as a very simple converted 3ds model from PushPullBar, downloaded years ago. I while back I took a good look at it and realised the dimensions of many parts were way off so started correcting them by eye according to found photos, but ultimately I ended up building it from scratch in SU using the imported 3ds as a reference. Got a chance to visit the real thing last year so I took the opportunity to photograph it as much as possible and study the details first hand.
Always thought it was a shame to render it with a dummy mesh statue in place so I used MakeHuman to model as close to the Georg Kolbe statue as possible, then polycrunched the mesh in Meshlab, but even then I had to do a ridiculous amount of editing of the mesh in SU before I was reasonably happy. She's still nowhere near as pretty as the real thing (although the real thing does have oddly large hands for a woman! :-\).
Everything else is modelled in SU, including the chairs and stools which tested my SU patience (especially as it was prior to Fredo's bend ruby plugin) as it involved lots of manual vertice editing and follow-me tooling for the piping around and across the cushions.
The background is a 360° spherical 15000 x 7500 px photograph made from around 60 photographs taken with a tripod in my local park, composited with Autostitch and then Photoshopped (I always paste in Vue rendered skies as Autostitch usually can't detect the overlaps in photographed skies). It's loaded in the VRay background slot so I didn't need the Alpha channel. Saved out as HDR, post processing the renders in PS brings the background luminosity up so it looks almost like an HDRI background, but without the massive RAM hit that would entail. Looking at it a fresh I realise I overcooked the third one a little and the PS diffuse glow burned the area where the sun hits the terrace in the first image, dammit.
I'll probably potter with it now and again for years to come; I started modelling the site context, but I need to do some dirt maps for the external surfaces and a better collection of 3D trees to do it justice before rendering the exterior.
The first 3 renders took around 3 hours each at 1400 x 800 on my Centrino Duo 1.83GHz laptop, mostly because of 64 subdivs on the stainless steel and leather. The others were much quicker due to less reflective materials in the viewport. The full size images can be viewed at the following links:
http://i449.photobucket.com/albums/q...erior090-1.jpg
http://i449.photobucket.com/albums/q...erior090-1.jpg
http://i449.photobucket.com/albums/q...erior090-1.jpg
http://i449.photobucket.com/albums/q...erior090-1.jpg
http://i449.photobucket.com/albums/q...erior090-1.jpg
http://i449.photobucket.com/albums/q...erior090-1.jpg
Always thought it was a shame to render it with a dummy mesh statue in place so I used MakeHuman to model as close to the Georg Kolbe statue as possible, then polycrunched the mesh in Meshlab, but even then I had to do a ridiculous amount of editing of the mesh in SU before I was reasonably happy. She's still nowhere near as pretty as the real thing (although the real thing does have oddly large hands for a woman! :-\).
Everything else is modelled in SU, including the chairs and stools which tested my SU patience (especially as it was prior to Fredo's bend ruby plugin) as it involved lots of manual vertice editing and follow-me tooling for the piping around and across the cushions.
The background is a 360° spherical 15000 x 7500 px photograph made from around 60 photographs taken with a tripod in my local park, composited with Autostitch and then Photoshopped (I always paste in Vue rendered skies as Autostitch usually can't detect the overlaps in photographed skies). It's loaded in the VRay background slot so I didn't need the Alpha channel. Saved out as HDR, post processing the renders in PS brings the background luminosity up so it looks almost like an HDRI background, but without the massive RAM hit that would entail. Looking at it a fresh I realise I overcooked the third one a little and the PS diffuse glow burned the area where the sun hits the terrace in the first image, dammit.
I'll probably potter with it now and again for years to come; I started modelling the site context, but I need to do some dirt maps for the external surfaces and a better collection of 3D trees to do it justice before rendering the exterior.
The first 3 renders took around 3 hours each at 1400 x 800 on my Centrino Duo 1.83GHz laptop, mostly because of 64 subdivs on the stainless steel and leather. The others were much quicker due to less reflective materials in the viewport. The full size images can be viewed at the following links:
http://i449.photobucket.com/albums/q...erior090-1.jpg
http://i449.photobucket.com/albums/q...erior090-1.jpg
http://i449.photobucket.com/albums/q...erior090-1.jpg
http://i449.photobucket.com/albums/q...erior090-1.jpg
http://i449.photobucket.com/albums/q...erior090-1.jpg
http://i449.photobucket.com/albums/q...erior090-1.jpg
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