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Building Exterior : WIP

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  • Building Exterior : WIP

    Been working on this for a while now as a project for school (i.e. yet another free job) My question to all of you is this, does it really look like its outside or does it look too vapid?

    Settings: DLight 1.0, Env 2.5, 1stM .8, 2ndM .6, Depth 5, HSV 1,1

    Render Time: 12m52s

    Please excuse the lack of an exterior. My professor told me it would be a most bad idea to include it seeing as how it's still being built and since we also have crazy architects commanding its design. And I agree that the water tower is insanely close to the building, so please, no comments about its location. :P

    "Credit to rendering time goes out to Steve & his renderfarm."
    5 years and counting.

  • #2
    I think a bit more time should be put into finding a good Camera angle to view from.. composed as you have it it looks like the focus is the tower.. first thing that jumps into view when you see the image is the little blue man.. after that I get dragged into looking at the lime green grass and the structure holding up the tower.. Being lower and more looking towards the building would help.. also adding in some shadows from a sun light woulc help a lot i think..

    Otherwise mix up some fill lighting inside the building, mabye throw a large scale bump on the glass so its not mirror smooth.. (it never is) and some envieronment for it to reflect, sky, random other buildings, trees.. and you're set

    keep going!
    Dave Buchhofer. // Vsaiwrk

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    • #3
      I Think the SUN is missing ??!! so my answer is NO... u should use a Direct light as the main source of light for the scene and u should see clear sharp shadows outside.

      Try a liniar color mapping insted of HSV.

      Regards,
      Bakebk.
      sigpic

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      • #4
        the sun is there, which is why there is a DLight (Direct Light) mentioned.

        Linear Mapping makes the shadows very indistinct, which is why I'm using HSV right now, they (the shadows) tend to show up better with HSV than with Linear, dunno why tho.
        5 years and counting.

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        • #5
          are your Vray shadows turned on?
          This looks like it only has environment light and no sunlight!
          or maybe the intensity of the sun/direct light is too low.
          Also it needs a lot of materials and textures which would help it alot.
          and the glass looks too dull and opaque, try using a vraymat in the reflection slot and bring it down to like 10

          its a good begining, but still needs plenty of work, especially with the spectacular work that can be achieved with Vray.

          RGDS,
          J.

          Comment


          • #6
            Did ur DL cast shadows?
            if so, then where?
            it need some direct shadow and burnt effect.
            it looks rendered only skylight.

            Comment


            • #7
              ok, for shadows, there is just 1 in that pic that is noticeable. look towards the bottom of the building, and about midway in it laterally is a dark beam. thats a shadow being cast by the tower.
              5 years and counting.

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              • #8
                I agree with the above - itt's as if your skylight is the only thing on as far as shadows......

                also I think the little blue man is stands out a bit ---

                I think that before you fix the general lighting, you should try to find a better/different view....maybe to show better the scale of the building...form the ground??? don't know...just one of those things you have to try....from experience it can be kinda hard to find the right angle to convey scale and other arch qualities.....

                I also agree w/ the others about speculars - that may bring it to life a bit more....

                nice start though.....

                paul.

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                • #9
                  Maybe post all of the settings for the this Scene with Light settings included ( full settings ). i can't see how u get this Skylight only effect with a sun on in the scene like u say.

                  Regards,
                  Bakbek.
                  sigpic

                  Comment


                  • #10
                    make sure the hotspot for your direct light fills the entire scene otherwise it will have no effect and you will only get indirect light.

                    JJ

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                    • #11
                      I also agree

                      the shadows are missing very much.

                      About the image: There are several way´s to make good renderings. One is to get the most of everything, vray gives to your hand. So this way is absolut pervect photorealism and more than this it should be the feeling of behaviour of light, bouncing on the things there.

                      Another way is, like you did, an abstract visualisation. This means that you WANT to make it abstract. Rather like a model. Maybe clean, maybe pure white, only to show the forms of the objects, like an architectural model, which when made whithe is perfect to study the form. ore abstract colors.

                      I think you should make up at first which style you want. If you take such a green, it looks like if you wanted grass, but didnt know how to do. At last, what is most important, take back colors where they are not important, make good shadows to show game of architecture under light.

                      with vray you have the tool to do what ever you want

                      Tom

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                      • #12
                        Ok ppl, biting my lip here....

                        The problem with the shadows is this, the sun is aligned to the building the way it would be after its built, and at 10-2, its literally casting barely a shadow (not enough of one to be clearly visible). so just for the benefit of getting any help, I've moved the sun so that it casts super clear shadows to all of you. I also moved the little blue man further back so you don't get drawn to him so much. Also, the grass is displaced, but that obviously needs some more work.

                        That said, is the camera angle any better for the subject matter?

                        Sunlight: 1.0 - Light Orange, VRay Shadows
                        Environment: 2.5 - Light Blue
                        1st Multiplier: 1.0
                        2nd Multiplier: 0.8
                        Depth: 5
                        Colormapping: HSV 1.0, 1.0


                        "Thanks to Steve & his renderfarm for rendering."
                        5 years and counting.

                        Comment


                        • #13
                          Latest try, does it look more like its outside?


                          "Thanks to Steve & his renderfarm for rendering."
                          5 years and counting.

                          Comment


                          • #14
                            I like the second to last better then the last - by far.

                            that one has a good outside lighting and shadows - yes the grass needs work - I like the fact that the "blue man" is in the back.

                            the last one is waaaayyy too dark for an outside scene.....


                            I'd keep on going with the second to the last ......
                            good improvement!!!...keep it up...

                            paul.

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