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Very good rendering. I like the atmosphere and the composition, among other things.
The design is interesting.
I wonder how it's like to have a bed lower than the floor. For example if the floor is dusty (if the apartment wasn't cleaned for a while) and a wind blowing from the window...
Not pleasant thought.
Btw where did you get the branches (in vase). I've been looking for those for some time.
Very good rendering. I like the atmosphere and the composition, among other things.
The design is interesting.
I wonder how it's like to have a bed lower than the floor. For example if the floor is dusty (if the apartment wasn't cleaned for a while) and a wind blowing from the window...
Not pleasant thought.
Btw where did you get the branches (in vase). I've been looking for those for some time.
hehehe. that s why you have to clean.. the vase are from form fonts.
Very nice images. I had a similar bed condition in one of my school projects for a living module as well, some critics weren't in love with it but I am definitely a fan. ;D
The only real small thing that popped out to me was the bump map on the far back wall in the first image, the way the light hits it makes it seem like it has a larger multiplier than it might actually have.
The screen on the tv is one of the most realistic I have seen posted on this forum, any tips?
Great lighting and scene composition though. Congratulations on two great images!
Very nice images. I had a similar bed condition in one of my school projects for a living module as well, some critics weren't in love with it but I am definitely a fan. ;D
The only real small thing that popped out to me was the bump map on the far back wall in the first image, the way the light hits it makes it seem like it has a larger multiplier than it might actually have.
The screen on the tv is one of the most realistic I have seen posted on this forum, any tips?
Great lighting and scene composition though. Congratulations on two great images!
i think the specular effect has highlighted further the bump perhaps.
screen.. nothing fancy just use a map on the emissive layer. my multiplier is 3. also on the screen i have a small rectangular light (light blue color - invisible) with a very low multiplier.
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