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Matheus de Paula Bueno<br /><br />Architect and Urbanist<br />MSc Student in Architecture at Brasilia University (UnB)<br />BrasÃlia - DF - Brazil<br /><br />Personal Portfolio available at:<br />http://portfoliompb.blogspot.com
Thanks! The grass is an infinite environmnent material map, created through a 23 Mb infinite grass picture. It's method is creation of Micha, which is a user here in the Forum.
Another render from the same scene, now with the aplication of Zdepth:
Matheus de Paula Bueno<br /><br />Architect and Urbanist<br />MSc Student in Architecture at Brasilia University (UnB)<br />BrasÃlia - DF - Brazil<br /><br />Personal Portfolio available at:<br />http://portfoliompb.blogspot.com
They really look very nice. The only thing i don´t really am certain of is the texture of the tree. Maybe there is to much bump or maybe it is because of the prominent position in the image. I hope you can appreciate my comment. If not They really look amazing!
Dutch tutorials for Sketchup and V-ray: Proseduction.nl<br /><br />And although i have some tutorials i still am learning!
Nice renders! I used that very same tree on a job recently and I scaled down the texture map as the default is far too big like someone else mentioned. In fact I think I replaced it completely with a better map I found afterwards. If I dig it out I will pass it on to you.
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